| Commit message (Collapse) | Author | Age | Files | Lines |
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
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but I don't know if it runs. Will probably crash and burn as the supporting
code isn't there yet.
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Implementation of same in TerrainChannel.cs.
Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
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stack.
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
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Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
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LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
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-- addition of varaible region size in X and Y
-- internal storage of heightmap changed from double[] to short[]
-- helper routines for handling internal structure while keeping existing API
-- to and from XML that adds region size information (for downward compatibility,
output in the legacy XML format if X and Y are 256)
Updated and commented Constants.RegionSize but didn't change the name for compatibility.
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to denote terrain format revision.
Add terrain DB format revision codes to ISimulationDataStore.cs.
Setup so legacy compatible terrain storage and fetch is possible while
allowing future format extensions.
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cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap.
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handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
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join/drop appropriately, invitechatboxes.
The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
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the interface, so that duplicate requests aren't enqueued more than once.
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This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
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(complete module) as changes are too extensive to apply manually
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compliant viewers
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when they were deleted.
This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
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teleporting between regions.
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
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simulator-side rez attachments call.
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
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functions into one for node type and one for value type.
Define and export constants for both nodes and values.
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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remove the deprecated TestPath functions.
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JsonArrayLength() -> JsonGetArrayLength()
This is for consistentency with the verb:noun naming approach existing json script functions and other script functions.
Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions.
As agreed with cmickeyb
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interface. JsonPathType returns the type of node pointed to by the
path and deprecates the functionality of both JsonTestPath
functions. JsonArrayLength returns the length of an array node.
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script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
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a particular UUID.
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scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
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Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
https://github.com/BlueWall/XmlRpcRouter
for php gateway and test code.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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LightShare as Interface
Signed-off-by: Diva Canto <diva@metaverseink.com>
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superfluous whitespace & line-endings.
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added both the WindModule and the SunModule to the Plugin manifest.
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intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
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script engines to use them.
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
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