| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
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refactor out redundant method from GroupsMessagingModule
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of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
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defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
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AttachmentsModule
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AttachmentsModule
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Signed-off-by: Melanie <melanie@t-data.com>
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need to rationalize method names later
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need to be changed in SQLite & MSSQL as well
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this needs more testing, but everything is there.
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This brings presence-refactor up to master again
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
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Extend load oar test to check loading of a sound item
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This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
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When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
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Signed-off-by: Melanie <melanie@t-data.com>
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service, and never the twain shall meet. This finally opens up the path to
a working friends implementation
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data storage paradigm of the friends list and avoid repeated, unneccessary
fetches of the entire friends list.
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* Moved TeleportClientHome to EntityTransferModule
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ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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objects too.
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the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
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* HG is seriously broken here
* Compiles. Untested.
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can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
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MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
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Committed from my other box where git is not configured properly
Signed-off-by: Melanie <melanie@t-data.com>
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Change the reader to wrap old-style definitions in new style wrappers.
Change importer to not check irrelevant data that can't be reconstructed
This removes the last bit of knowledge of XEngine's .state files from core.
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