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* Adding DebugEvent Trapsacha2010-05-021-0/+3
| | | | | | | Adding XMREEvent Trap trapDebug("Modulename" ,"My data here ", scene); trapXMRE(int data, string Message, Scene scene);
* Adding some more SNMP events and some refactoringsacha2010-04-231-0/+1
| | | | Signed : The Masqued Foxi
* Adding LinkUp/LinkDown when a region is started or stoped.sacha2010-04-231-0/+5
| | | | Those two events could be used to compute the region availibility
* Committing sacha's partial work (from orpheus). The GridBrat needs to learnMelanie2010-04-141-1/+1
| | | | a bit of git
* Change ISnmpModule to use scene referencesMelanie2010-04-141-2/+9
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* Drop unused Alert() method from ISnmpModuleMelanie2010-04-131-2/+1
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterlcc2010-04-101-2/+2
|\ | | | | | | | | | | resolved Conflicts: OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
| * guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker2010-04-101-2/+2
| | | | | | | | | | until after its OnRezScript() returns so that script compile error messages can be retrieved
| * re-fixing this darn filelcc2010-04-101-0/+11
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| * Fixing Traplcc2010-04-101-11/+0
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* | Adding ColdStart event lcc2010-04-101-0/+1
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* | dding this deleted file...lcc2010-04-101-2/+2
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* Add the ISnmpModule interface definition to Careminster releaseMelanie Thielker2010-04-051-0/+11
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* Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-065-8/+10
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| * Formatting cleanup.Jeff Ames2010-02-153-6/+6
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| * Revolution is on the roll again! :)Revolution2010-02-142-2/+4
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2010-02-081-2/+59
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| * add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)2010-02-081-2/+59
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* | Merge branch 'master' into careminsterMelanie2010-02-031-0/+39
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| * minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)2010-02-021-0/+39
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* | Merge branch 'master' into careminsterMelanie2010-02-021-1/+12
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| * Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-1/+12
| | | | | | | | Extend load oar test to check loading of a sound item
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-295-5/+5
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
* | Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-295-5/+5
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
* | Merge branch 'master' into careminsterMelanie2010-01-266-7/+15
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| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-2/+10
| | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-235-5/+5
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2010-01-141-2/+18
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| * add interface/method documentatio nto IScriptModuleCommsJustin Clark-Casey (justincc)2010-01-111-2/+18
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* | Merge branch 'master' into careminsterMelanie2010-01-032-2/+2
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-042-2/+2
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* | Merge branch 'master' into careminsterMelanie2009-12-291-1/+1
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| * Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-1/+1
| | | | | | | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
| * Add a data path for error messagesroot2009-12-222-0/+5
| | | | | | | | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* | Add a data path for error messagesroot2009-12-222-0/+5
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* | Merge branch 'master' into careminsterMelanie2009-12-211-1/+1
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| * Script State Fix: Part 2Melanie2009-12-211-1/+1
| | | | | | | | | | | | Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
* | Enable scripting interface for windlightunknown2009-12-091-0/+1
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* | Merge branch 'careminster' into windlightunknown2009-12-071-1/+1
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| * Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)2009-12-041-1/+1
| | | | | | | | | | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
* | Initial windlight codebase commitunknown2009-12-071-0/+1
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* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-262-3/+1
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-262-7/+0
| | | | internally
* minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-251-5/+20
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* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-1/+4
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-161-2/+0
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* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-0/+44
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Patch from Snoopy2. Fixes Mantis #4342Melanie2009-11-081-0/+1
| | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
* Change the permissions module to use the friend list cache already in theMelanie2009-11-051-0/+2
| | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
* Reverting the deletion of files related to texture sending until we figure ↵John Hurliman2009-10-201-0/+58
| | | | out exactly what is and isn't needed