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* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-151-4/+6
| | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
* Made terrain uploads thread-safeOren Hurvitz2013-10-151-0/+5
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* Experimental comment to eneralize the handling of Linden caps when theMic Bowman2013-07-311-0/+48
| | | | | | | cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
* Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵Diva Canto2013-07-281-0/+2
| | | | handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
* Several major improvements to group (V2) chat. Specifically: handle ↵Diva Canto2013-07-271-1/+1
| | | | | | join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
* Improvements to the ServiceThrottleModule: added a category and an itemid to ↵Diva Canto2013-07-161-1/+9
| | | | the interface, so that duplicate requests aren't enqueued more than once.
* Added IServiceThrottleModule.csDiva Canto2013-07-161-0/+11
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* Implement llSetSoundQueueing().Justin Clark-Casey (justincc)2013-05-221-1/+7
| | | | | | This is controlled by the viewer, not the server. So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim. You probably need to use llPreloadSound() for best results
* Step 2: commit the IEstateModuleInterface changes neededMelanie2013-05-071-1/+2
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* Step one of estate settings sharing - port the Avination Estate module ↵Melanie2013-05-071-1/+1
| | | | (complete module) as changes are too extensive to apply manually
* Adding the dynamic menu module which allows registering new menu options in ↵Melanie2013-04-251-0/+57
| | | | compliant viewers
* Fix bug where outstanding llHTTPRequests for scripts were not being aborted ↵Justin Clark-Casey (justincc)2013-04-041-1/+7
| | | | | | | | | when they were deleted. This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID. This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself. This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
* Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens2013-03-291-0/+3
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* Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)2013-03-281-2/+4
| | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
* If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)2013-03-281-0/+4
| | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
* Merge branch 'master' into newmultiattachMelanie2013-03-181-1/+13
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Per discussions with justincc... split the JsonStore typeMic Bowman2013-03-051-1/+13
| | | | | | | | | | functions into one for node type and one for value type. Define and export constants for both nodes and values.
* | Multiattach, part 1Melanie2013-03-181-1/+1
|/ | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* Add regression test for llRequestUrl()Justin Clark-Casey (justincc)2013-02-261-0/+11
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* Fix the JsonStore path set problem justincc found earlier today andMic Bowman2013-02-191-1/+0
| | | | remove the deprecated TestPath functions.
* Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and ↵Justin Clark-Casey (justincc)2013-02-141-2/+2
| | | | | | | | JsonArrayLength() -> JsonGetArrayLength() This is for consistentency with the verb:noun naming approach existing json script functions and other script functions. Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions. As agreed with cmickeyb
* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-141-1/+5
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* Adds a couple requested functions to the JsonStore scriptMic Bowman2013-02-131-0/+15
| | | | | | interface. JsonPathType returns the type of node pointed to by the path and deprecates the functionality of both JsonTestPath functions. JsonArrayLength returns the length of an array node.
* Plumb the path from the client to the extra physics params and backMelanie2013-02-071-0/+2
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* Enables script access to the per object dynamic attributes through the JsonStoreMic Bowman2013-02-061-0/+1
| | | | | | | | | | | script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default.
* Add JsonTestStore to determine if a JsonStore is associated withMic Bowman2013-01-301-0/+1
| | | | a particular UUID.
* Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-101-0/+43
| | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
* XmlRpcGridRouterBlueWall2012-12-031-0/+1
| | | | | | | | | Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code.
* Completely remove the IRegionModule interfaceMelanie2012-11-121-55/+0
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* document & 80-character width terminal formattingSignpostMarv2012-11-111-36/+78
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* moving windlight-sources to correct namespace-named folder (world); add ↵PixelTomsen2012-11-111-0/+33
| | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com>
* One more module converted: CloudModule.Diva Canto2012-11-101-1/+1
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* 80 character-width terminal formatting of IDialogModule interface, removing ↵SignpostMarv2012-11-101-23/+28
| | | | superfluous whitespace & line-endings.
* Documenting parameters of methods on the IDialogModule interfaceSignpostMarv2012-11-101-33/+73
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* Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto2012-11-091-1/+1
| | | | added both the WindModule and the SunModule to the Plugin manifest.
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-091-1/+1
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* marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵SignpostMarv2012-11-091-0/+2
| | | | intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-041-0/+2
| | | | script engines to use them.
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-0/+13
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
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* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv2012-10-291-0/+3
| | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-1/+1
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+15
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* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
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* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
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* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
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* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+10
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* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
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* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
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* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
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