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| * Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-29/+6
* | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-2/+2
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| * Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-2/+2
* | Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmergeMelanie2011-10-111-0/+9
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| * minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)2011-10-011-0/+9
* | Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmergeMelanie2011-10-112-1/+17
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| * Reattaching a region was failing if the estate name had not changed (issue 50...Kevin Houlihan2011-09-162-1/+17
* | Bring us up to date.Tom2011-09-145-18/+86
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| * Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-9/+0
| * comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-1/+1
| * Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-122-0/+17
| * When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-121-0/+54
| * Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-0/+5
| * Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
| * In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-061-1/+10
| * Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-14/+0
* | Merge fixes, and fix the buildTom2011-09-141-1/+1
* | Resolve merge commits, stage 1Tom2011-09-048-34/+370
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| * Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-032-4/+57
| * move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-312-2/+24
| * Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-2/+5
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-302-0/+17
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-302-0/+62
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-4/+4
| * Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-301-0/+17
| * refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-261-2/+2
| * rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-231-15/+7
| * If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-5/+3
| * Add ISimulatorFeaturesModule so that other modules can register features in a...Justin Clark-Casey (justincc)2011-08-221-0/+43
| * Add avatar and attachments to llRegionSayBlueWall2011-08-201-1/+1
| * Add llRegionSayToBlueWall2011-08-191-0/+20
| * Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-1/+36
| * Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-1/+2
| * add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-2/+2
| * Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-1/+4
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+5
| * implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-4/+15
| * Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-092-1/+26
| * rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-031-1/+31
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-091-1/+9
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| * refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)2011-07-081-1/+9
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-051-0/+40
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| * Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-021-0/+40
* | Merge branch 'master' into careminster-presence-refactorroot2011-06-301-1/+1
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| * Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-093-1/+7
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| * Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto2011-06-081-0/+1
| * HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto2011-05-271-0/+3
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-262-6/+21
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| * | Added necessary code to drop inventory on hg friends using the profile window...Diva Canto2011-05-241-0/+2