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* Support for Linden AgentPreferences capability and friends ↵Cinder2015-06-131-0/+36
| | | | | | (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com>
* Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() ↵Justin Clark-Casey (justincc)2015-03-041-1/+36
| | | | | | | | script functions. This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN. By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
* Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto2015-01-091-96/+0
| | | | names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
* WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto2014-12-302-0/+4
| | | | | | | This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
* Allow scripts in attachments on an owned NPC to call NPC functions on that NPCJustin Clark-Casey (justincc)2014-12-041-0/+11
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* Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2014-11-251-0/+2
| | | | | | | Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source. This is a naive implementation because it does not currently account for slow foreign asset services. Although it may take longer, this approach may also improve attachment visibility for HG avatars since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
* Make "generate map" console command also trigger upload to maptiles as well ↵Justin Clark-Casey (justincc)2014-09-261-0/+37
| | | | as asset generation without performing tile generation twice.
* Modifications to previous IAR commits to bring them more inline with ↵AliciaRaven2014-09-231-5/+5
| | | | existing OpenSim code conventions. Also include new IAR save switch in console help print out.
* Add an event callback for loading IAR files. The callback for creating them ↵AliciaRaven2014-09-231-3/+24
| | | | already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.
* Change existing IAR save to use UUID for its callback reference instead of ↵AliciaRaven2014-09-231-3/+4
| | | | Guid. This is for uniformity as discussed on IRC.
* Avination's Dynamic Floater Module. This works with Singularity viewer only.Melanie Thielker2014-08-121-0/+52
| | | | | It's WIP in that a dialog builder is on it's way. For now, the XML needs to be handmade.
* varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2014-05-311-1/+8
| | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
* Moved these two estate-related interfaces to the projects where they belong.Diva Canto2014-05-302-235/+0
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* Fixes a bug where map search results pertaining to varregions would only ↵Diva Canto2014-05-271-0/+5
| | | | send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
* Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto2014-05-221-1/+3
| | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
* minor: Add some method doc to IMessageTransferModuleJustin Clark-Casey (justincc)2014-05-121-0/+18
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* For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵Justin Clark-Casey (justincc)2014-05-121-0/+2
| | | | | | | | handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
* Console commands for Estate MgmtDev Random2014-05-061-0/+3
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* Console command to rename EstateDev Random2014-04-021-0/+4
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* When sending group notices through group messaging, allow the agent ID to ↵Justin Clark-Casey (justincc)2014-03-121-1/+6
| | | | | | | | use for fetching group data to be different from im.fromAgentID This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero) But group notice IMs have a from agent which is the group rather than the sending agent. Further addresses http://opensimulator.org/mantis/view.php?id=7037
* Send group notices through the same messaging module mechanism used to send ↵Justin Clark-Casey (justincc)2014-03-111-1/+20
| | | | | | | | group chat to avoid timeout issues when sending messages to large groups. Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=7037
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-2/+3
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-0/+5
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Implement terrain merging in TerrainChannel.Robert Adams2014-02-022-1/+4
| | | | | | Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
* Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia2014-02-011-0/+26
| | | | is intended for use in region modules and is not exposed to scripts.
* Merge branch 'master' into varregionRobert Adams2014-01-211-0/+7
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| * Clean up orphaned json stores. This can happen when an object isMic Bowman2014-01-201-0/+7
| | | | | | | | | | | | removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
* | varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams2014-01-191-18/+8
| | | | | | | | | | --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
* | varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-192-2/+5
| | | | | | | | | | | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
* | Merge branch 'master' into varregionRobert Adams2014-01-192-111/+20
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| * minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
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| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-111/+0
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| | * Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-161-111/+0
| | | | | | | | | | | | 2009 and was superseded by ISimulationService
| * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
* | | Add J2K decoder routine that converts directly to an image.Robert Adams2014-01-191-1/+9
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* | | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-031-4/+5
| | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
* | | varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams2013-12-241-2/+1
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* | | Merge branch 'master' into varregionRobert Adams2013-12-173-24/+54
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Add new region crossing code to varregion Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Replace proprietary file header with BSD oneMelanie2013-12-111-6/+27
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| * | Add missing files *blush*Melanie2013-12-111-0/+19
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| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
| * | This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-111-22/+10
| |/ | | | | | | | | but I don't know if it runs. Will probably crash and burn as the supporting code isn't there yet.
* | varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2013-11-281-0/+2
| | | | | | | | | | Implementation of same in TerrainChannel.cs. Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
* | varregion: push TerrainData implementation up and down the database storage ↵Robert Adams2013-11-012-0/+18
| | | | | | | | | | | | | | stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
* | Merge branch 'master' into varregionRobert Adams2013-10-162-4/+11
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| * Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-151-4/+6
| | | | | | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
| * Made terrain uploads thread-safeOren Hurvitz2013-10-151-0/+5
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* | varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams2013-10-072-24/+8
| | | | | | | | LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
* | varregion: serious rework of TerrainChannel:Robert Adams2013-09-282-22/+28
| | | | | | | | | | | | | | | | | | -- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
* | Remove time based terrain storage in SQLite so revision number can be usedRobert Adams2013-09-281-0/+21
|/ | | | | | | to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.