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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Improve "j2k decode" command to tell us how many layers and components were d...
Justin Clark-Casey (justincc)
2012-01-05
1
-0
/
+10
*
Add a "j2k decode" region console command that allows a manual request for a ...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
/
+8
*
Improve "app rebake" command to return a better message if no uploaded textur...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
/
+4
*
Separate out rebake request code from cache validation code AvatarFactoryModule.
Justin Clark-Casey (justincc)
2012-01-04
1
-0
/
+22
*
Profile Updates
BlueWall
2012-01-03
1
-0
/
+3
*
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...
Diva Canto
2011-12-29
1
-0
/
+2
*
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+10
*
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
-21
/
+1
*
Add test for removing a friendship.
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+11
*
Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
1
-50
/
+0
|
\
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*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-50
/
+0
*
|
Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
2011-11-14
1
-5
/
+2
*
|
Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+14
|
/
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
1
-2
/
+2
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-10-19
1
-5
/
+9
|
\
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*
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
2011-10-19
1
-5
/
+9
*
|
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
1
-3
/
+6
|
/
*
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
1
-0
/
+8
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
1
-0
/
+9
*
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2011-10-04
1
-22
/
+9
*
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-29
/
+6
*
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-2
/
+2
*
minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
2011-10-01
1
-0
/
+9
*
Reattaching a region was failing if the estate name had not changed (issue 50...
Kevin Houlihan
2011-09-16
2
-1
/
+17
*
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
1
-9
/
+0
*
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
1
-1
/
+1
*
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
2
-0
/
+17
*
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
1
-0
/
+54
*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
1
-0
/
+5
*
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+1
*
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+10
*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
/
+0
*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
2
-4
/
+57
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+24
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+5
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+17
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+62
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-4
/
+4
*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
1
-0
/
+17
*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-2
/
+2
*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-15
/
+7
*
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
1
-5
/
+3
*
Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
/
+43
*
Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-1
/
+1
*
Add llRegionSayTo
BlueWall
2011-08-19
1
-0
/
+20
*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-1
/
+36
*
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-1
/
+2
*
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
1
-2
/
+2
*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+4
*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+5
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