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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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...
*
Adds a new script command 'modInvoke' to invoke registered functions
Mic Bowman
2012-03-15
1
-0
/
+10
*
Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
2012-03-06
1
-0
/
+5
*
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
2012-02-14
1
-0
/
+1
*
If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
2012-02-09
1
-1
/
+1
*
Fix copy/paste errors
Melanie
2012-02-01
1
-1
/
+1
*
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
Justin Clark-Casey (justincc)
2012-01-28
1
-1
/
+33
*
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ...
Justin Clark-Casey (justincc)
2012-01-27
1
-1
/
+1
*
Register the UrlModule for script engine events OnScriptRemoved and OnObjectR...
Justin Clark-Casey (justincc)
2012-01-14
1
-0
/
+13
*
Update RegionReadyModule
BlueWall
2012-01-13
1
-0
/
+38
*
Undo some prior work
BlueWall
2012-01-12
1
-3
/
+0
*
Merge branch 'master' of /home/opensim/var/repo/opensim
BlueWall
2012-01-12
2
-2
/
+10
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*
Add permissions checks for owned avatars to all other osNpc* functions.
Justin Clark-Casey (justincc)
2012-01-12
1
-1
/
+1
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-01-12
1
-1
/
+1
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*
Renamed one var and deleted commented code. No functional changes.
Diva Canto
2012-01-12
1
-1
/
+1
|
*
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refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...
Justin Clark-Casey (justincc)
2012-01-12
1
-0
/
+8
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/
*
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Move some interfaces to a more apropriate place
BlueWall
2012-01-12
2
-0
/
+73
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/
*
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
2012-01-06
1
-3
/
+10
*
Improve "j2k decode" command to tell us how many layers and components were d...
Justin Clark-Casey (justincc)
2012-01-05
1
-0
/
+10
*
Add a "j2k decode" region console command that allows a manual request for a ...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
/
+8
*
Improve "app rebake" command to return a better message if no uploaded textur...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
/
+4
*
Separate out rebake request code from cache validation code AvatarFactoryModule.
Justin Clark-Casey (justincc)
2012-01-04
1
-0
/
+22
*
Profile Updates
BlueWall
2012-01-03
1
-0
/
+3
*
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...
Diva Canto
2011-12-29
1
-0
/
+2
*
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+10
*
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
-21
/
+1
*
Add test for removing a friendship.
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+11
*
Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
1
-50
/
+0
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\
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*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-50
/
+0
*
|
Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
2011-11-14
1
-5
/
+2
*
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Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+14
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/
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
1
-2
/
+2
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-10-19
1
-5
/
+9
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*
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
2011-10-19
1
-5
/
+9
*
|
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
1
-3
/
+6
|
/
*
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
1
-0
/
+8
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
1
-0
/
+9
*
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2011-10-04
1
-22
/
+9
*
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-29
/
+6
*
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-2
/
+2
*
minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
2011-10-01
1
-0
/
+9
*
Reattaching a region was failing if the estate name had not changed (issue 50...
Kevin Houlihan
2011-09-16
2
-1
/
+17
*
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
1
-9
/
+0
*
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
1
-1
/
+1
*
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
2
-0
/
+17
*
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
1
-0
/
+54
*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
1
-0
/
+5
*
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+1
*
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+10
*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
/
+0
*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
2
-4
/
+57
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