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* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-032-0/+2
| | | | from a region and allow normal day cycles to be reestablished
* Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2010-10-291-0/+39
| | | | | send in the scene presence constructor... need to figure this out later.
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-38/+0
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2010-10-152-3/+4
| | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-061-1/+1
| | | | functional
* Add the view generating method to the image generator interfaceMelanie2010-10-051-0/+2
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* Initial port of the Warp3D map tile rendererMelanie2010-10-031-2/+2
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* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-2/+2
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-2/+2
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Forward-port 0.6 fixMelanie2010-09-301-2/+2
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* JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+9
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* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-11/+0
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* MergedJohn Hurliman2010-09-125-14/+14
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| * Formatting cleanup.Jeff Ames2010-09-125-14/+14
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-122-1/+46
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Added a stub for ↵John Hurliman2010-09-121-0/+98
| | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-112-2/+2
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-2/+2
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* Add missing IDwellModule interfaceMelanie2010-09-051-0/+37
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* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-301-1/+2
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2010-08-261-0/+8
| | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
* refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2010-08-251-0/+12
| | | | SceneObjectPartInventory
* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-132-2/+48
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-131-2/+1
| | | | same name
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-1/+4
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* implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-261-0/+10
| | | | untested
* implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-2/+12
| | | | Untested
* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-0/+47
| | | | | Exposes method to get media entry via IMoapModule As yet untested.
* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-1/+1
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-2/+2
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* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-042-38/+3
| | | | user's inventory in foreign grids.
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-041-0/+2
| | | | access to Notecards in user's inventory.
* Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2010-06-281-1/+1
| | | | allow later conversion to new style
* * Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman2010-06-111-0/+1
| | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
* add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)2010-06-041-0/+29
| | | | not used for anything yet
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-011-1/+1
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* Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-131-0/+3
| | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-1/+1
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-042-13/+2
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* make the events more useful by providing the source regionMelanie Thielker2010-05-041-1/+1
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* Add events to the estate interface to let interested modules know ofMelanie Thielker2010-05-041-0/+5
| | | | changes to estate settings
* Add a parameter to prim inventory update to prevent event firingMelanie2010-04-271-0/+1
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* * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵Diva Canto2010-04-261-2/+2
| | | | | | in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF.
* add a comment about deprecating IRegionModuledahlia2010-04-231-0/+3
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-192-0/+9
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+7
| | | | AttachmentsModule
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | AttachmentsModule
* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-161-2/+10
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-011-0/+2
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