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2013-01-30Add JsonTestStore to determine if a JsonStore is associated withMic Bowman1-0/+1
a particular UUID.
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
search data
2013-01-10Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)1-0/+43
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the ↵teravus1-2/+2
XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of ↵teravus1-2/+4
Cached Bakes.
2012-12-19Add the interfaces for the new Avination baked texture cache serviceMelanie1-0/+19
2012-12-03XmlRpcGridRouterBlueWall1-0/+1
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus10-319/+13
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-12Completely remove the IRegionModule interfaceMelanie1-55/+0
2012-11-11document & 80-character width terminal formattingSignpostMarv1-36/+78
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11moving windlight-sources to correct namespace-named folder (world); add ↵PixelTomsen1-0/+33
LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10One more module converted: CloudModule.Diva Canto1-1/+1
2012-11-1080 character-width terminal formatting of IDialogModule interface, removing ↵SignpostMarv1-23/+28
superfluous whitespace & line-endings.
2012-11-10Documenting parameters of methods on the IDialogModule interfaceSignpostMarv1-33/+73
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto1-1/+1
added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09Converted the SunModule to the new region module interface. (39 to go...)Diva Canto1-1/+1
2012-11-09marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵SignpostMarv1-0/+2
intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+2
script engines to use them.
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+2
script engines to use them.
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-0/+13
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-29documenting some params on ISoundModule methodsSignpostMarv1-7/+16
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv1-0/+3
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv1-1/+1
specifies a UUID rather than a string
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-0/+15
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-4/+5
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-2/+2
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+11
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-0/+10
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+6
2012-10-29documenting ISoundModule methods & fieldsSignpostMarv1-0/+28
2012-10-29formatting ISoundModule prior to documentationSignpostMarv1-2/+4
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-1/+1
2012-10-29making the max distance for sounds to be heard from their origin a ↵SignpostMarv1-0/+2
configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
2012-10-26refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field ↵SignpostMarv1-2/+1
with a private setter
2012-10-26adding ability for listeners to be filtered by regular expressions and a ↵SignpostMarv1-0/+25
general-purpose function to see if a given string matches a given regex
2012-10-26Formatting and casing correction in WorldCommModule, trailing new line in ↵SignpostMarv1-1/+1
OSSL to get git diff to not complain
2012-10-18Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)1-3/+11
console command
2012-10-05minor: Add missing license information from the top of IUserManagementJustin Clark-Casey (justincc)1-1/+28
2012-10-02implementing osDropAttachment & osDropAttachmentAtSignpostMarv1-0/+9
2012-09-24If an asset upload transaction doesn't exist for a CreateInventory request,Melanie1-1/+1
simply process it as if UUID.Zero had been given.
2012-09-17Documentation of IScriptModuleComms.RegisterConstant and ↵SignpostMarv1-1/+18
IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17Implementing ability to register script constants and invocations on a ↵SignpostMarv1-0/+23
region module automatically
2012-09-14Support multi-region OAR filesOren Hurvitz1-0/+5
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-11Allow an incoming identifier to be specified for a JsonStore.Mic Bowman1-1/+1
2012-09-06If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)1-3/+54
fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie1-2/+2
it's own sub-method
2012-08-31adding support for static method script invocationsSignpostMarv1-2/+9
2012-08-31adding documentation to script invokation methodsSignpostMarv1-0/+22
2012-08-29This partially implements the LSL function to set the responseMic Bowman1-0/+2
type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
2012-08-28Add experimental DynamicTextureModule.ReuseTextures flag, currently only ↵Justin Clark-Casey (justincc)1-1/+13
configurable on compile. Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.