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2020-09-11Automatically add members to certain groups, and HGers from specific grids ↵onefang1-1/+2
to certain other groups. It doesn't let them know, though the last group added will be their active group. This replaces a PHP script I used to use, that got broken by a PHP update. It also didn't let people know, no one complained. This is better. Another attempt at sorting out the auto group chicken and egg problems. Are you a local? Asking for a friend. Hypergridders have their full name in firstname, and their grid in lastname. Sometimes. Code filled with gotos may be spaghetti code, but object oriented code can be like chopped spaghetti that's hidden all over the kitchen. At least with gotos you can follow them.
2020-09-10Various map generation tweaks.onefang1-0/+1
Fix up Warp3DCachedImageModule to work with my directory structure. Remove some excess code from it. Clean up maptile directory creation code. When the generate map command is given, generate the map. The month check seems a bit dodgy, but I'll let it ride for now.
2020-09-09Bandaid for ghost users, check and remove them from Presence when they log on.onefang1-0/+8
Once again OOP proves it's worse that spaghetti, by cutting up the spaghetti and hiding it all over the kitchen. Note the commented out bits from GateKeeperService.cs, this stuff is checked TWICE, though this time is for HGers, or not.
2020-09-09Remove useless executable bit that Windows adds.onefang1-0/+0
2019-11-13limit max number of attachments to 38. All can be on same pointUbitUmarov1-1/+0
2019-11-12terrain replace double by floatUbitUmarov1-1/+1
2019-11-09terraforming changes: make sliders work, remove some brushs, etc. Feedback ↵UbitUmarov2-2/+3
needed (run prebuild)
2019-10-22missing fileUbitUmarov1-1/+1
2019-09-11extent supported number of avatar textures/bakes/wearables, tell viewers ↵UbitUmarov1-1/+1
about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
2019-08-20Massive console refactor. Greatly simplify interface.Melanie1-1/+1
2019-08-07add cap EstateChangeInfoUbitUmarov1-0/+3
2019-04-04control visible regions by avatar position and view range, first dirty codeUbitUmarov1-0/+2
2019-02-24also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, ↵UbitUmarov1-1/+1
PrimOwnerRequestsPerSec = 25; increase concurrency to 8
2019-02-24several changes to llHttpRequest processing: options section renamed ↵UbitUmarov1-0/+1
ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
2019-01-26change encoding of a few event caps messagesUbitUmarov1-1/+4
2019-01-25script mono is meaningless for usUbitUmarov1-1/+1
2018-04-10 sound radius is a prim prop only set by llSetSoundRadius, fix it in case ↵UbitUmarov1-11/+5
viewers do fix its use (ignored for now)
2018-04-01try fix gitUbitUmarov1-0/+40
2017-06-24revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov1-14/+8
internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-05-31change child agents close control; disablesimulator is not a caps event messageUbitUmarov1-1/+1
2017-05-14fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov1-0/+1
Resolution is 2.5min aprox.
2017-04-15missing file and remove warningsUbitUmarov1-0/+2
2017-03-31Add the ability to post to and act uponconfiguration in etcdMelanie Thielker1-0/+37
Etcd is a distributed, highly available name-value store that is the basis of many clustered applications. However, it can also be run on a standalone machine. Using etcd allows live monitoring and possibly changing configuration while the sim is running.
2017-01-16 chance new effective permissions code to ease aggregation on demand( ie on ↵UbitUmarov1-4/+1
changes). But still doing full aggregation on checks, so still heavy
2017-01-15add code for fixing effective permitions. This is a test, and currently too ↵UbitUmarov1-0/+5
slow for prodution. just finding our way home
2017-01-05Massive tab and trailing space cleanupMelanie Thielker33-86/+86
2017-01-05a few changes to Gods ( ie administrators) controlUbitUmarov1-3/+2
2017-01-05 a few changes to estates and estate teleportHome (used kick)UbitUmarov1-0/+2
2016-12-14New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This ↵Mandarinka Tasty1-0/+1
patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-10Setting precise date of creation in NPC's profile.Mandarinka Tasty1-0/+1
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-06 add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile ↵UbitUmarov1-0/+1
About text. requires OsNpcCreate rights
2016-11-18add expire time for aliensUbitUmarov1-0/+2
2016-09-23move wind generation out of heartbeat to a pool job. Use that to send to all ↵UbitUmarov1-1/+1
clients and not one per client
2016-09-17 add load baked terrain methods. missing fileUbitUmarov1-0/+1
2016-09-17 add load baked terrain methodsUbitUmarov1-1/+2
2016-09-17 add to databases a table to store baked terrain.UbitUmarov2-2/+17
2016-08-11 to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov1-5/+6
2016-08-05 more changes relative to incorrect use of activegroupidUbitUmarov1-1/+16
2016-08-04add GetActiveMembershipData() to groups modules, let core groups also have ↵UbitUmarov1-0/+1
GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04fix a typoUbitUmarov1-1/+1
2016-07-28remove references to RegionCombinerModuleUbitUmarov1-64/+0
2016-07-26 take friends out of onMakeRoot if crossingUbitUmarov1-0/+2
2016-07-23add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ↵UbitUmarov1-1/+1
and its use even worse
2016-07-01missing fileUbitUmarov1-1/+0
2016-07-01revert several changes to groups modules (agentGroupData is private). change ↵UbitUmarov1-1/+1
interregions invite/eject messages, etc
2016-06-28 if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov1-0/+1
the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov1-1/+1
creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-19Mantis #7920: group info was not being updated in many situations. ↵Diva Canto1-1/+1
(regression) Putting back the heavy messaging.
2016-06-19Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto1-0/+2
regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
2016-03-16Add osRequestURL and osRequestSecureURL with an options list.Melanie Thielker1-2/+3
Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server.