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2014-02-15Properly restore position on crossing failure for mega-regions.Robert Adams1-2/+3
Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams1-0/+5
This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
2014-02-02Implement terrain merging in TerrainChannel.Robert Adams2-1/+4
Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
2014-02-01Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia1-0/+26
is intended for use in region modules and is not exposed to scripts.
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman1-0/+7
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
2014-01-19varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams1-18/+8
--noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
2014-01-19varregion: add --displacement parameter to 'load oar'.Robert Adams2-2/+5
Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
2014-01-19Add J2K decoder routine that converts directly to an image.Robert Adams1-1/+9
2014-01-17minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)1-0/+20
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)1-111/+0
2009 and was superseded by ISimulationService
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams1-4/+5
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
2014-01-03varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams1-4/+5
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
2013-12-24varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams1-2/+1
2013-12-11Replace proprietary file header with BSD oneMelanie1-6/+27
2013-12-11Add missing files *blush*Melanie1-0/+19
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-2/+4
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
2013-12-11This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie1-22/+10
but I don't know if it runs. Will probably crash and burn as the supporting code isn't there yet.
2013-11-28varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams1-0/+2
Implementation of same in TerrainChannel.cs. Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
2013-11-01varregion: push TerrainData implementation up and down the database storage ↵Robert Adams2-0/+18
stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz1-4/+6
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
2013-10-15Made terrain uploads thread-safeOren Hurvitz1-0/+5
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams2-24/+8
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams2-22/+28
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-28Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-25varregion: serious rework of TerrainChannel:Robert Adams2-22/+28
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-25Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-07-31Experimental comment to eneralize the handling of Linden caps when theMic Bowman1-0/+48
cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
2013-07-28Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵Diva Canto1-0/+2
handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
2013-07-27Several major improvements to group (V2) chat. Specifically: handle ↵Diva Canto1-1/+1
join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
2013-07-16Improvements to the ServiceThrottleModule: added a category and an itemid to ↵Diva Canto1-1/+9
the interface, so that duplicate requests aren't enqueued more than once.
2013-07-16Added IServiceThrottleModule.csDiva Canto1-0/+11
2013-05-22Implement llSetSoundQueueing().Justin Clark-Casey (justincc)1-1/+7
This is controlled by the viewer, not the server. So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim. You probably need to use llPreloadSound() for best results
2013-05-07Step 2: commit the IEstateModuleInterface changes neededMelanie1-1/+2
2013-05-07Step one of estate settings sharing - port the Avination Estate module ↵Melanie1-1/+1
(complete module) as changes are too extensive to apply manually
2013-04-25Adding the dynamic menu module which allows registering new menu options in ↵Melanie1-0/+57
compliant viewers
2013-04-04Fix bug where outstanding llHTTPRequests for scripts were not being aborted ↵Justin Clark-Casey (justincc)1-1/+7
when they were deleted. This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID. This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself. This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
2013-03-29Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens1-0/+3
2013-03-28Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)1-2/+4
teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)1-0/+4
simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-18Multiattach, part 1Melanie1-1/+1
Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-05Per discussions with justincc... split the JsonStore typeMic Bowman1-1/+13
functions into one for node type and one for value type. Define and export constants for both nodes and values.
2013-02-26Add regression test for llRequestUrl()Justin Clark-Casey (justincc)1-0/+11
2013-02-19Fix the JsonStore path set problem justincc found earlier today andMic Bowman1-1/+0
remove the deprecated TestPath functions.
2013-02-14Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and ↵Justin Clark-Casey (justincc)1-2/+2
JsonArrayLength() -> JsonGetArrayLength() This is for consistentency with the verb:noun naming approach existing json script functions and other script functions. Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions. As agreed with cmickeyb
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-1/+5
2013-02-13Adds a couple requested functions to the JsonStore scriptMic Bowman1-0/+15
interface. JsonPathType returns the type of node pointed to by the path and deprecates the functionality of both JsonTestPath functions. JsonArrayLength returns the length of an array node.
2013-02-07Plumb the path from the client to the extra physics params and backMelanie1-0/+2
2013-02-06Enables script access to the per object dynamic attributes through the JsonStoreMic Bowman1-0/+1
script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default.
2013-01-30Add JsonTestStore to determine if a JsonStore is associated withMic Bowman1-0/+1
a particular UUID.
2013-01-10Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)1-0/+43
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings