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2009-04-16Expose the GroupRecord and it's accessor APIMelanie Thielker1-9/+1
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-0/+9
2009-04-15* Make it possible to add a request id to load and save oar requestsJustin Clarke Casey1-4/+19
* This allows specific requests to be identified.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker1-1/+1
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-14Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker1-0/+13
region modules to use another region module's interfaces and events in a scene context
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker1-0/+1
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2-1/+42
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker1-0/+1
publication
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby1-1/+3
2009-04-05Changed the asynchronous call to get inventory in HG, so that it properly ↵diva1-3/+3
reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
2009-04-05- Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz4-0/+189
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
2009-04-05- Move IWindModule to OpenSim.Region.Framework.InterfacesHomer Horwitz1-0/+83
- Fix a dependency problem. Hopefully fixes Mantis #3395
2009-04-05Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva1-0/+10
be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz1-0/+38
First part of Mantis #964, the necessary clouds image will follow separately.
2009-04-01One more bit of refactoring, so this can be used outside region code.diva1-42/+0
2009-03-31Thank you kindly, MCortez for a patch that:Charles Krinke1-0/+15
With some support from HomerH, this patch adds support for Wind Model plugins via the mono.Addin framework. * Adds console & OSSL access to Wind Parameters * Adds plug-in support for custom wind models * Provides two example Wind Model plug-ins Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] -- will move this documentation to http://opensimulator.org [^] after the patch has been committed.
2009-03-30* refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey1-0/+58
2009-03-29Add AcceptNotices member to GroupMembershipData and an overload toMelanie Thielker1-0/+1
IGroupsModule interface
2009-03-29Module interface changeMelanie Thielker1-1/+1
2009-03-23Root agent retrieval via http/REST. This is a pull, the caller gets the ↵diva1-0/+2
agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
2009-03-20* Finishing up the last commit by adding ISunModuleTeravus Ovares1-0/+40
2009-03-17Add an event to process undelivered IMsMelanie Thielker1-0/+3
2009-03-05* refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey1-1/+12
2009-03-05* simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey1-0/+15
object
2009-03-05Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke1-4/+5
Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
2009-02-20Revert previous commitMelanie Thielker1-6/+1
2009-02-20Committing interface and stubs for IM interceptionMelanie Thielker1-1/+6
2009-02-19reverted last revision, until we decide how to handle capturing IM'sMW1-4/+1
2009-02-19Added a event to IMessageTransferModule (and MessageTransferModule) so that ↵MW1-0/+3
other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
2009-02-18From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague1-0/+4
The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
2009-02-18Adds support for preserving animations on region crossings and TPs. diva1-0/+1
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
2009-02-17* Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey1-2/+20
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-14Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva1-1/+22
entirely maintained, although it will have to be revisited soon, because it's buggy.
2009-02-13* add file missing from last commitJustin Clarke Casey1-0/+34
2009-02-13Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames1-0/+27
warnings. Fix some m_log declarations.
2009-02-13Bug fix in prim crossing: making it clear when the local object needs to be ↵diva1-1/+1
cloned (regions on the same instance) and when it doesn't (regions on different instances).
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-2/+2
2009-02-12* optimized usings.lbsa7123-43/+7
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey1-0/+52
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-10* Implement merging of oars in codeJustin Clarke Casey1-2/+28
* Not fully tested yet and not yet available as an option from the user console
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2-3/+0
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09Moved prim crossing out of OGS1 and into RESTComms and ↵diva2-0/+19
LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP. The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-0/+1
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-06* Implement help <command> from the region consoleJustin Clarke Casey1-0/+7
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield39-0/+2422
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!