Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2010-08-13 | refactor: move Scene.PerformObjectBuy into BuySellModule | Justin Clark-Casey (justincc) | 2 | -2/+48 | |
2010-08-13 | refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵ | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
same name | |||||
2010-08-13 | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
2010-07-26 | implement llClearPrimMedia() | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
untested | |||||
2010-07-26 | implement llSetPrimMediaParams() | Justin Clark-Casey (justincc) | 1 | -2/+12 | |
Untested | |||||
2010-07-26 | Implement llGetPrimMediaParams() | Justin Clark-Casey (justincc) | 1 | -0/+47 | |
Exposes method to get media entry via IMoapModule As yet untested. | |||||
2010-07-14 | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie | 1 | -1/+1 | |
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
2010-07-14 | Remove useless quaternion parameter from AttachObject sig | Melanie Thielker | 1 | -2/+2 | |
2010-07-14 | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie Thielker | 1 | -1/+1 | |
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
2010-07-14 | Remove useless quaternion parameter from AttachObject sig | Melanie Thielker | 1 | -2/+2 | |
2010-07-12 | implement llClearPrimMedia() | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
untested | |||||
2010-07-12 | implement llSetPrimMediaParams() | Justin Clark-Casey (justincc) | 1 | -2/+12 | |
Untested | |||||
2010-07-12 | Implement llGetPrimMediaParams() | Justin Clark-Casey (justincc) | 1 | -0/+47 | |
Exposes method to get media entry via IMoapModule As yet untested. | |||||
2010-07-04 | Got rid of all hyperassets references. Also fixed accessing textures in ↵ | Diva Canto | 2 | -38/+3 | |
user's inventory in foreign grids. | |||||
2010-07-04 | Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵ | Diva Canto | 1 | -0/+2 | |
access to Notecards in user's inventory. | |||||
2010-06-28 | Change the way IRegionModule us referenced by IEmailModule to | Melanie Thielker | 1 | -1/+1 | |
allow later conversion to new style | |||||
2010-06-28 | Change the way IRegionModule us referenced by IEmailModule to | Melanie Thielker | 1 | -1/+1 | |
allow later conversion to new style | |||||
2010-06-26 | Reverting the ITerrainModule changes. Turns out this was useless. | Tom Grimshaw | 1 | -2/+1 | |
2010-06-26 | add HasChanged to ITerrainModule | Tom Grimshaw | 1 | -1/+2 | |
2010-06-25 | Add DwellModule interface | Melanie Thielker | 1 | -0/+37 | |
2010-06-11 | * Added a new method to IMapImageGenerator for getting the map tile before ↵ | John Hurliman | 1 | -0/+1 | |
it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API | |||||
2010-06-04 | add ability for load iar/save iar to take in arbitrary options | Justin Clark-Casey (justincc) | 1 | -0/+29 | |
not used for anything yet | |||||
2010-06-01 | Continuing refactor. Refactor DeRezObject to deal with multiple objects | Melanie Thielker | 1 | -1/+1 | |
2010-06-01 | Continuing refactor. Refactor DeRezObject to deal with multiple objects | Melanie Thielker | 1 | -1/+1 | |
2010-05-18 | Fix to the scenario where we send an agent to a neighbouring sim (via ↵ | Tom Grimshaw | 1 | -0/+8 | |
teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it. | |||||
2010-05-13 | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 1 | -0/+3 | |
joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | |||||
2010-05-09 | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 1 | -1/+1 | |
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | |||||
2010-05-05 | back port groups changes | unknown | 1 | -0/+73 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-05-04 | Strip estate message sending out from the estate management module and | Melanie Thielker | 2 | -13/+2 | |
the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module. | |||||
2010-05-04 | Strip estate message sending out from the estate management module and | Melanie Thielker | 2 | -13/+2 | |
the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module. | |||||
2010-05-04 | make the events more useful by providing the source region | Melanie Thielker | 1 | -1/+1 | |
2010-05-04 | make the events more useful by providing the source region | Melanie Thielker | 1 | -1/+1 | |
2010-05-04 | Add events to the estate interface to let interested modules know of | Melanie Thielker | 1 | -0/+5 | |
changes to estate settings | |||||
2010-05-04 | Add events to the estate interface to let interested modules know of | Melanie Thielker | 1 | -0/+5 | |
changes to estate settings | |||||
2010-05-02 | Adding DebugEvent Trap | sacha | 1 | -0/+3 | |
Adding XMREEvent Trap trapDebug("Modulename" ,"My data here ", scene); trapXMRE(int data, string Message, Scene scene); | |||||
2010-04-27 | Add a parameter to prim inventory update to prevent event firing | Melanie Thielker | 1 | -0/+1 | |
2010-04-27 | Add a parameter to prim inventory update to prevent event firing | Melanie | 1 | -0/+1 | |
2010-04-26 | * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵ | Diva Canto | 1 | -2/+2 | |
in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF. | |||||
2010-04-25 | Make scripted attachment states work. Finally. Also replace two monitor locks | Melanie Thielker | 1 | -0/+1 | |
with RWLocks, hunting the 10^3 bug. Not successful, but needed to be done anyway | |||||
2010-04-24 | Plumb a data path to initialize an attachment from an alternate source | Melanie Thielker | 1 | -1/+6 | |
2010-04-23 | add a comment about deprecating IRegionModule | dahlia | 1 | -0/+3 | |
2010-04-23 | Adding some more SNMP events and some refactoring | sacha | 1 | -0/+1 | |
Signed : The Masqued Foxi | |||||
2010-04-23 | Adding LinkUp/LinkDown when a region is started or stoped. | sacha | 1 | -0/+5 | |
Those two events could be used to compute the region availibility | |||||
2010-04-19 | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2 | -0/+9 | |
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | |||||
2010-04-17 | refactor: move DeatchObject() into the AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
2010-04-16 | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
AttachmentsModule | |||||
2010-04-16 | refactor: crudely move the RezMultipleAttachments() method into the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+12 | |
AttachmentsModule | |||||
2010-04-16 | Add --skip-assets option to load oar. | Justin Clark-Casey (justincc) | 1 | -2/+10 | |
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation. | |||||
2010-04-14 | Committing sacha's partial work (from orpheus). The GridBrat needs to learn | Melanie | 1 | -1/+1 | |
a bit of git | |||||
2010-04-14 | Change ISnmpModule to use scene references | Melanie | 1 | -2/+9 | |