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2016-08-11 to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov1-5/+6
2016-08-05 more changes relative to incorrect use of activegroupidUbitUmarov1-1/+16
2016-08-04add GetActiveMembershipData() to groups modules, let core groups also have ↵UbitUmarov1-0/+1
GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04fix a typoUbitUmarov1-1/+1
2016-07-28remove references to RegionCombinerModuleUbitUmarov1-64/+0
2016-07-26 take friends out of onMakeRoot if crossingUbitUmarov1-0/+2
2016-07-23add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ↵UbitUmarov1-1/+1
and its use even worse
2016-07-01missing fileUbitUmarov1-1/+0
2016-07-01revert several changes to groups modules (agentGroupData is private). change ↵UbitUmarov1-1/+1
interregions invite/eject messages, etc
2016-06-28 if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov1-0/+1
the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov1-1/+1
creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-19Mantis #7920: group info was not being updated in many situations. ↵Diva Canto1-1/+1
(regression) Putting back the heavy messaging.
2016-06-19Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto1-0/+2
regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
2016-03-16Add osRequestURL and osRequestSecureURL with an options list.Melanie Thielker1-2/+3
Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server.
2016-01-01 add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov1-1/+4
with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2015-11-22Changes to TerrainModule/ITerrainModule to support importing OARs with ↵Jak Daniels1-0/+2
different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22Changes to TerrainChannel/ITerrainChannel to support importing OARs with ↵Jak Daniels1-0/+8
different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-21 remove some duplicate using statementsUbitUmarov1-3/+0
2015-11-20remove unused return value on DeliverMessageTo()UbitUmarov1-1/+1
2015-11-17 remove unused parameterUbitUmarov1-1/+2
2015-10-31Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker1-3/+3
to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
2015-10-31Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker1-3/+3
work. Will eat your babies. Yada. Yada.
2015-10-02 remove unused method parameter master also removedUbitUmarov1-1/+1
2015-09-30 add several options for NPC creation so abusive use can be reduced ↵UbitUmarov1-0/+12
(restrictive by default) UNTESTED
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov1-1/+0
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov1-2/+2
but needs testing, specially the fail cases, that most likelly need more work
2015-09-13Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2-12/+52
2015-09-02seems to compile ( tests comented out)UbitUmarov7-43/+2
2015-08-24try to implement core load oar optionsUbitUmarov2-18/+12
2015-08-24 rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov1-1/+1
2015-08-22Warp3D map now seems to workUbitUmarov1-0/+2
2015-08-22update MapSearchModuleUbitUmarov1-0/+5
2015-08-19find sending of initial terrain using PushTerrain as os coreUbitUmarov1-1/+8
2015-08-15Adding the IAgentStatefulModule interface. It is used in addtion toMelanie Thielker1-0/+61
one of the existing module interfaces to denote a module that holds agent specific state that should be transferred to other regions
2015-06-13Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder1-37/+0
opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Relicense AgentPreferences files to BSD and OpenSimulatorCinder1-23/+24
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Support for Linden AgentPreferences capability and friends ↵Cinder1-0/+36
(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-03-27varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams3-2/+36
class TerrainData and push the implementation from Scene into the database readers and writers.
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams1-0/+5
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-04Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() ↵Justin Clark-Casey (justincc)1-1/+36
script functions. This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN. By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto1-96/+0
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2014-12-30WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto2-0/+4
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-04Allow scripts in attachments on an owned NPC to call NPC functions on that NPCJustin Clark-Casey (justincc)1-0/+11
2014-11-25Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)1-0/+2
Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source. This is a naive implementation because it does not currently account for slow foreign asset services. Although it may take longer, this approach may also improve attachment visibility for HG avatars since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-19 return bbox and offsetHeight to RezObjectUbitUmarov1-1/+1
2014-11-12Update libOMV and fix XBakes dependencies.Melanie Thielker1-1/+1
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker1-1/+1
textures to save to Bakes module.
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-2/+4