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2010-05-24backport some IGroupsModule method doc and an extra exposed method from git ↵Justin Clark-Casey (justincc)1-2/+31
master
2010-05-05back port groups changesunknown1-0/+73
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15Formatting cleanup.Jeff Ames3-6/+6
2010-02-14Revolution is on the roll again! :)Revolution2-2/+4
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-08add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)1-2/+59
2010-02-02minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)1-0/+39
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-1/+12
Extend load oar test to check loading of a sound item
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie5-5/+5
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-2/+10
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution5-5/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-11add interface/method documentatio nto IScriptModuleCommsJustin Clark-Casey (justincc)1-2/+18
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames2-2/+2
2009-12-29Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie1-1/+1
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
2009-12-22Add a data path for error messagesroot2-0/+5
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
2009-12-21Script State Fix: Part 2Melanie1-1/+1
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-04Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)1-1/+1
admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie2-3/+1
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2-7/+0
internally
2009-11-25minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)1-5/+20
2009-11-24pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)1-1/+4
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-16minor: very minor formatting changeJustin Clark-Casey (justincc)1-2/+0
2009-11-10Add IScriptModuleComms interface and region module to handle dispatch ofMelanie1-0/+44
script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
2009-11-08Patch from Snoopy2. Fixes Mantis #4342Melanie1-0/+1
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-05Change the permissions module to use the friend list cache already in theMelanie1-0/+2
friends module instead of requesting the entire friends list over the network each time a prim is touched.
2009-10-20Reverting the deletion of files related to texture sending until we figure ↵John Hurliman1-0/+58
out exactly what is and isn't needed
2009-10-20* Removing cruft left over from the conversion to the new texture sending ↵John Hurliman1-58/+0
and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman1-1/+0
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-12Added this one file for the previous commit to work.Diva Canto1-0/+37
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-36/+36
- adding LandDataSerializer to OAR mechanics
2009-10-01Formatting cleanup.Jeff Ames2-3/+3
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-3/+2
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-10-01Formatting cleanup.Jeff Ames15-41/+41
2009-09-18addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵Rob Smart1-0/+45
now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-15Some OSGrid specific changes, please use this or later for OSGrid useMelanie1-3/+3
2009-09-07Only allow iar load/save if user is logged in to the region simulatorJustin Clark-Casey (justincc)1-4/+6
2009-09-04Add ids to iar requestsJustin Clark-Casey (justincc)1-3/+5
Stop save iar test wrongly relying on thread pulsing (still disabled though)
2009-08-31Remove typo version of ReplaceableInterface property from RegionCombinerModule.Jeff Ames1-1/+1
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2-0/+3
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+14
the ball rolling on replacable modules. No user functionality yet
2009-06-29Update svn properties, add copyright header, formatting cleanup.Jeff Ames1-1/+28
2009-06-27Update svn properties.Jeff Ames1-14/+14
2009-06-26Extracted the code that handles the sending of prim updates to the client, ↵MW1-0/+14
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-14Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva1-5/+0
get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-09From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+4
This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
2009-06-01* Add simple original sog xml serialization testJustin Clarke Casey1-4/+4
2009-06-01* minor: change the name of one serialization method to match its counterpartJustin Clarke Casey1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames52-52/+52
LICENSE.txt.
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames1-1/+28