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2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2-0/+2
2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim1-0/+39
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-38/+0
2010-10-15Made OARs use the new serialization procedure. (TPs/crossings still on the ol...Diva Canto2-3/+4
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie1-1/+1
2010-10-05Add the view generating method to the image generator interfaceMelanie1-0/+2
2010-10-03Initial port of the Warp3D map tile rendererMelanie1-2/+2
2010-10-02Reapplying the parts of the prior revert that were not derived from theMelanie1-2/+2
2010-10-02Revert "Forward-port 0.6 fix"Melanie1-2/+2
2010-09-30Forward-port 0.6 fixMelanie1-2/+2
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+9
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+9
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)1-11/+0
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman2-1/+46
2010-09-12Formatting cleanup.Jeff Ames5-14/+14
2010-09-12Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...John Hurliman1-0/+98
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman2-2/+2
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-2/+2
2010-09-05Add missing IDwellModule interfaceMelanie1-0/+37
2010-08-30Kick the user from the region in the circumstance that the TP home failed - O...meta71-1/+1
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-1/+2
2010-08-30local commit with parcel media bitsJonathan Freedman1-1/+2
2010-08-26refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)1-0/+8
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)1-0/+12
2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2-2/+48
2010-08-13refactor: remove Scene.SetRootAgentScene() in favour of existing event with s...Justin Clark-Casey (justincc)1-2/+1
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)1-1/+4
2010-07-26implement llClearPrimMedia()Justin Clark-Casey (justincc)1-0/+10
2010-07-26implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-2/+12
2010-07-26Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)1-0/+47
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-1/+1
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-2/+2
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie Thielker1-1/+1
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-2/+2
2010-07-12implement llClearPrimMedia()Justin Clark-Casey (justincc)1-0/+10
2010-07-12implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-2/+12
2010-07-12Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)1-0/+47
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto2-38/+3
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto1-0/+2
2010-06-28Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker1-1/+1
2010-06-28Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker1-1/+1
2010-06-26Reverting the ITerrainModule changes. Turns out this was useless.Tom Grimshaw1-2/+1
2010-06-26add HasChanged to ITerrainModuleTom Grimshaw1-1/+2
2010-06-25Add DwellModule interfaceMelanie Thielker1-0/+37
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before it...John Hurliman1-0/+1
2010-06-04add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)1-0/+29
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-1/+1
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-1/+1
2010-05-18Fix to the scenario where we send an agent to a neighbouring sim (via telepor...Tom Grimshaw1-0/+8
2010-05-13Implements three new OSSL functions for parcel management: osParcelJoin joins...OpenSim Master1-0/+3