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My fork of OpenSim for IG and DG, called SledjChisl.
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ITerrainChannel.cs
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2013-11-28
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
Robert Adams
1
-0
/
+2
2013-10-07
varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
1
-4
/
+8
2013-09-28
varregion: serious rework of TerrainChannel:
Robert Adams
1
-2
/
+8
2013-09-25
varregion: serious rework of TerrainChannel:
Robert Adams
1
-2
/
+8
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-1
/
+1
2008-08-18
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2008-07-03
* On client login, send only one terrain patch at a time (with pauses) instea...
Justin Clarke Casey
1
-0
/
+6
2008-06-25
Added support for terrain map to be serialised to xml(as base64 binary). usef...
MW
1
-0
/
+2
2008-03-29
Re-enabled terrain texture generation for the world map. Adam can clean up/ s...
MW
1
-0
/
+1
2008-03-18
Formatting cleanup.
Jeff Ames
1
-26
/
+25
2008-03-06
* Disabled ancient TerrainEngine.
Adam Frisby
1
-0
/
+1
2008-03-05
* New Terrain Module (disabled, search for 'usingTerrainModule = false' to re...
Adam Frisby
1
-0
/
+1
2008-03-03
* Removed and sorted using clauses in a number of files.
Adam Frisby
1
-1
/
+1
2008-02-17
Added copyright notices.
Jeff Ames
1
-1
/
+29
2008-02-15
Update svn properties.
Jeff Ames
1
-10
/
+10
2008-02-14
* Fixed accessibility problem on ITerrainChannel
Adam Frisby
1
-1
/
+1
2008-02-14
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
1
-0
/
+10