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My fork of OpenSim for IG and DG, called SledjChisl.
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Interfaces
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ISoundModule.cs
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Age
Files
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*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-1
/
+1
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-0
/
+15
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-4
/
+5
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-2
/
+2
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
/
+11
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-0
/
+10
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
/
+6
*
documenting ISoundModule methods & fields
SignpostMarv
2012-10-29
1
-0
/
+28
*
formatting ISoundModule prior to documentation
SignpostMarv
2012-10-29
1
-2
/
+4
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-1
/
+1
*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
-0
/
+2
*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-2
/
+2
*
Formatting cleanup.
Jeff Ames
2009-10-01
1
-2
/
+2
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
* optimized usings.
lbsa71
2009-02-12
1
-1
/
+0
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
/
+41