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path: root/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs (follow)
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-14/+14
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* seems to compile ( tests comented out)UbitUmarov2015-09-021-5/+0
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* bad merge?UbitUmarov2015-09-011-0/+5
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| * try to implement core load oar optionsUbitUmarov2015-08-241-18/+10
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* | varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams2014-01-191-18/+8
| | | | | | | | | | --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
* | varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-191-2/+4
|/ | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
* Add a --noassets option to "save oar".Justin Clark-Casey (justincc)2011-05-261-6/+19
| | | | | This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
* Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2010-10-151-2/+3
| | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-161-2/+10
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-1/+4
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Formatting cleanup.Jeff Ames2009-10-011-4/+4
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-4/+19
| | | | | | * This allows specific requests to be identified.
* * Implement merging of oars in codeJustin Clarke Casey2009-02-101-2/+28
| | | | | | * Not fully tested yet and not yet available as an option from the user console
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+75
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!