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path: root/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs (unfollow)
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2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie1-2/+2
2012-05-25Stop it being possible for an agent to teleport back to its source region bef...Justin Clark-Casey (justincc)1-1/+1
2012-05-24If an agent is still registered as 'in transit' by the source region, don't a...Justin Clark-Casey (justincc)1-0/+7
2012-05-01refactor: Split most of EntityTransferModule.Teleport() into its same region ...Justin Clark-Casey (justincc)1-4/+33
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie1-0/+7
2011-05-27HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto1-0/+3
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-1/+1
2010-08-30Kick the user from the region in the circumstance that the TP home failed - O...meta71-1/+1
2010-01-28HG 1.5 is in place. Tested in standalone only.Diva Canto1-0/+5
2010-01-18* Fixed misspelling of field in GridServiceDiva Canto1-0/+3
2010-01-16Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto1-0/+2
2010-01-15Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects...Diva Canto1-1/+1
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in t...Diva Canto1-4/+13
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames1-1/+28
2009-05-25Update svn properties.Jeff Ames1-14/+14
2009-05-21Added ITeleportModule interface, and added a hook into scene so if a module h...MW1-0/+14