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path: root/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs (follow)
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* Merge branch 'master' into careminsterMelanie2012-04-131-1/+11
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| * Mantis 55025 Implement script time.Talun2012-04-121-1/+11
* | Merge branch 'master' into careminsterMelanie2012-04-091-0/+10
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| * Mantis5502 implementation of some of the new constantsTalun2012-04-091-0/+10
* | Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminsterMelanie2012-03-221-1/+10
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| * Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)2012-03-221-1/+10
| * Make prim inventories a bit more saneMelanie2010-12-211-7/+0
| * Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-0/+1
| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+9
* | Make prim inventories a bit more saneMelanie2010-12-211-7/+0
* | Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-0/+1
* | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+9
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-1/+1
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| * * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-1/+1
| * Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-261-0/+12
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| * refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)2010-08-251-0/+12
| * Add a parameter to prim inventory update to prevent event firingMelanie2010-04-271-0/+1
* | Add a parameter to prim inventory update to prevent event firingMelanie Thielker2010-04-271-0/+1
* | Make scripted attachment states work. Finally. Also replace two monitor locksMelanie Thielker2010-04-251-0/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-191-0/+3
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| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
* | guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker2010-04-101-2/+2
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* Formatting cleanup.Jeff Ames2010-02-151-1/+1
* Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-1/+12
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-2/+10
* Add a data path for error messagesroot2009-12-221-0/+2
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-2/+0
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-6/+0
* Formatting cleanup.Jeff Ames2009-10-011-3/+3
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+2
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * optimized usings.lbsa712009-02-121-6/+0
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+207