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My fork of OpenSim for IG and DG, called SledjChisl.
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Interfaces
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IEntityInventory.cs
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-08-26
1
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+12
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refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
2010-08-25
1
-0
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+12
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Add a parameter to prim inventory update to prevent event firing
Melanie
2010-04-27
1
-0
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+1
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Add a parameter to prim inventory update to prevent event firing
Melanie Thielker
2010-04-27
1
-0
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+1
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Make scripted attachment states work. Finally. Also replace two monitor locks
Melanie Thielker
2010-04-25
1
-0
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+1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-04-19
1
-0
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+3
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All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
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+1
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guarantee that a script engine's GetScriptErrors() will not be called
Mike Rieker
2010-04-10
1
-2
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+2
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Formatting cleanup.
Jeff Ames
2010-02-15
1
-1
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+1
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Add method to get all items with the same name from a particular prim
Justin Clark-Casey (justincc)
2010-01-29
1
-1
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+12
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
2010-01-25
1
-2
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+10
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Add a data path for error messages
root
2009-12-22
1
-0
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+2
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Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
2009-11-26
1
-2
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+0
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Remove GetAssemblyName and friends from the SE interface. It's now handled
Melanie
2009-11-26
1
-6
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+0
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Formatting cleanup.
Jeff Ames
2009-10-01
1
-3
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+3
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Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
2009-08-04
1
-0
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+2
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
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+1
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* optimized usings.
lbsa71
2009-02-12
1
-6
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+0
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This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
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+207