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My fork of OpenSim for IG and DG, called SledjChisl.
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Interfaces
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IEntityInventory.cs
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Age
Files
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*
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-0
/
+9
*
* Added ISimulationDataService and IEstateDataService
John Hurliman
2010-09-12
1
-1
/
+1
*
Fixed the naming mess around data connectors for simulation data
John Hurliman
2010-09-11
1
-1
/
+1
*
refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
2010-08-25
1
-0
/
+12
*
Add a parameter to prim inventory update to prevent event firing
Melanie
2010-04-27
1
-0
/
+1
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
Formatting cleanup.
Jeff Ames
2010-02-15
1
-1
/
+1
*
Add method to get all items with the same name from a particular prim
Justin Clark-Casey (justincc)
2010-01-29
1
-1
/
+12
*
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
2010-01-25
1
-2
/
+10
*
Add a data path for error messages
root
2009-12-22
1
-0
/
+2
*
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
2009-11-26
1
-2
/
+0
*
Remove GetAssemblyName and friends from the SE interface. It's now handled
Melanie
2009-11-26
1
-6
/
+0
*
Formatting cleanup.
Jeff Ames
2009-10-01
1
-3
/
+3
*
Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
2009-08-04
1
-0
/
+2
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
* optimized usings.
lbsa71
2009-02-12
1
-6
/
+0
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
/
+207