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path: root/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs (unfollow)
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2014-11-19 return bbox and offsetHeight to RezObjectUbitUmarov1-1/+1
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz1-4/+6
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-24/+3
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-0/+13
2012-10-18Add number of inventory items to information displayed via "show part" consol...Justin Clark-Casey (justincc)1-3/+11
2012-07-10When an attachment is detached to inv or derezzed, stop the scripts, update t...Justin Clark-Casey (justincc)1-2/+13
2012-06-20Log how many scripts are candidates for starting and how many are actually st...Justin Clark-Casey (justincc)1-3/+16
2012-05-26refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...Justin Clark-Casey (justincc)1-0/+13
2012-04-12Mantis 55025 Implement script time.Talun1-1/+11
2012-04-09Mantis5502 implementation of some of the new constantsTalun1-0/+10
2012-03-22Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)1-1/+10
2010-12-21Make prim inventories a bit more saneMelanie1-7/+0
2010-12-21Make prim inventories a bit more saneMelanie1-7/+0
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-0/+1
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-0/+1
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+9
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+9
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)1-0/+12
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie Thielker1-0/+1
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-0/+1
2010-04-25Make scripted attachment states work. Finally. Also replace two monitor locksMelanie Thielker1-0/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker1-2/+2
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-1/+12
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-2/+10
2009-12-22Add a data path for error messagesroot1-0/+2
2009-12-22Add a data path for error messagesroot1-0/+2
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-2/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-6/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-6/+0
2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+2
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-02-12* optimized usings.lbsa711-6/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-4/+3
2008-11-25* Make a step on removing direct access to TaskInventoryDictionary from other...Justin Clarke Casey1-21/+6
2008-11-25* Remove direct access to Inventory.SerialJustin Clarke Casey1-5/+5
2008-11-25* refactor: Establish an IEntityInventory interface for SceneObjectPartInvent...Justin Clarke Casey1-0/+223