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My fork of OpenSim for IG and DG, called SledjChisl.
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Interfaces
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IEntityInventory.cs
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2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+9
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
1
-1
/
+1
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
1
-1
/
+1
2010-08-25
refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
1
-0
/
+12
2010-04-27
Add a parameter to prim inventory update to prevent event firing
Melanie
1
-0
/
+1
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
1
-0
/
+1
2010-02-15
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-01-29
Add method to get all items with the same name from a particular prim
Justin Clark-Casey (justincc)
1
-1
/
+12
2010-01-25
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
1
-2
/
+10
2009-12-22
Add a data path for error messages
root
1
-0
/
+2
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-2
/
+0
2009-11-26
Remove GetAssemblyName and friends from the SE interface. It's now handled
Melanie
1
-6
/
+0
2009-10-01
Formatting cleanup.
Jeff Ames
1
-3
/
+3
2009-08-04
Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
1
-0
/
+2
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-12
* optimized usings.
lbsa71
1
-6
/
+0
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-4
/
+3
2008-11-25
* Make a step on removing direct access to TaskInventoryDictionary from other...
Justin Clarke Casey
1
-21
/
+6
2008-11-25
* Remove direct access to Inventory.Serial
Justin Clarke Casey
1
-5
/
+5
2008-11-25
* refactor: Establish an IEntityInventory interface for SceneObjectPartInvent...
Justin Clarke Casey
1
-0
/
+223