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path: root/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs (follow)
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* Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-2/+4
| | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-0/+1
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* Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)2012-01-051-1/+4
| | | | texture ids were available for the rebake request
* Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)2012-01-041-0/+22
| | | | This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
* Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2011-12-191-1/+10
| | | | | | | | AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
* Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line ↵Dan Lake2011-10-191-2/+2
| | | | endings from previous commit.
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake2011-10-191-0/+67
scene presence by client ID.