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path: root/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs (unfollow)
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2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake1-2/+2
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake1-3/+6
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-0/+17
2011-08-09Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)1-0/+8
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-1/+1
2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim1-2/+4
2010-09-05Add missing IDwellModule interfaceMelanie1-2/+4
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-04-05- Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz1-2/+3
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-1/+1
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-5/+1
2007-09-17fixing me some line endingsSean Dague1-11/+11
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW1-0/+11