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path: root/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedEvents.cs (unfollow)
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2008-05-08* Spring cleaning, round 3029Adam Frisby1-45/+0
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-7/+2
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-17fixing me some line endingsSean Dague1-23/+23
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-23/+23
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-19* Added TriggerTouchStart function to Interpreted Events APIAdam Frisby1-0/+7
* One less compiler warning. Heh.
2007-07-16changed to native line ending encodingSean Dague1-16/+16
2007-07-13* Added sample event to ScriptInterpretedEventsAdam Frisby1-1/+3
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby1-0/+14
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.