Commit message (Collapse) | Author | Files | Lines | ||
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2007-07-15 | * Added loading methods for NullStorage. | Adam Frisby | 2 | -3/+7 | |
2007-07-14 | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 2 | -3/+3 | |
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | |||||
2007-07-14 | * SimpleApp finally doing something fun. :) | lbsa71 | 1 | -12/+12 | |
2007-07-14 | * Worked some more on SimpleApp | lbsa71 | 4 | -126/+77 | |
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | |||||
2007-07-14 | Set up parcel manager and the master avatar in SimpleApp. | MW | 3 | -78/+67 | |
2007-07-14 | * encapsulated some public fields | lbsa71 | 1 | -2/+2 | |
2007-07-14 | * Apparently, we need to tell ParcelManager that there is no parcels. | lbsa71 | 1 | -0/+3 | |
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) | |||||
2007-07-14 | Added AddPreCompiledScript method to ScriptManager. | MW | 3 | -6/+110 | |
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | |||||
2007-07-13 | * I want to commit too! | lbsa71 | 2 | -20/+2 | |
2007-07-13 | Changed simpleApp to use basic physics. | MW | 1 | -1/+4 | |
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000. | |||||
2007-07-13 | Shouldn't be needing explicitly adding login xmlrpc | lbsa71 | 1 | -2/+0 | |
2007-07-13 | One of these days i WILL have my pulsating cube! | lbsa71 | 3 | -14/+7 | |
2007-07-13 | * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵ | lbsa71 | 1 | -1/+1 | |
instead - w00t! | |||||
2007-07-10 | Gird mode in sugilite should now work in so far as you should be able to ↵ | MW | 1 | -2/+2 | |
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server. | |||||
2007-07-09 | * some follow up renaming of members et c. | lbsa71 | 2 | -3/+3 | |
2007-07-09 | * Introduced ClientManager for great justice. | lbsa71 | 1 | -1/+1 | |
2007-07-09 | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 1 | -1/+1 | |
Disabled CAPS asset uploading as it seems it now crashes the server. | |||||
2007-07-08 | * By popular demand, all generated build files are now deleted. Somebody ↵ | lbsa71 | 2 | -235/+0 | |
should make sure the wiki is updated. | |||||
2007-07-08 | * Updating prebuild | Adam Frisby | 2 | -3/+3 | |
2007-07-06 | *Fixed 2 small references to localhost which has some conflicts when resolving. | mingchen | 1 | -1/+1 | |
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen | |||||
2007-07-05 | *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData) | mingchen | 2 | -3/+3 | |
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message | |||||
2007-07-04 | * re-fixed the utf-16 bug in xmlRpcResponse serialization | lbsa71 | 2 | -56/+2 | |
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling | |||||
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 4 | -33/+19 | |
* added some licensing info | |||||
2007-07-03 | * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵ | lbsa71 | 5 | -23/+70 | |
guru approval. | |||||
2007-07-02 | * Added conceptual LlsdMethod Demo to SimpleApp (work in progress) | lbsa71 | 3 | -0/+14 | |
2007-07-02 | * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene | lbsa71 | 3 | -9/+2 | |
* Hid NullPhysicsScene for great justice * Fixed broken Grid build | |||||
2007-07-01 | * removed try-catchall from scene constructor | lbsa71 | 2 | -0/+11 | |
* added reference server-side addnewprim prototype to Scene - not implementet yet though. | |||||
2007-07-01 | MAJOR IP RESTRUCTURING | lbsa71 | 1 | -8/+8 | |
* moving towards IPEndPoints all over the place * trying to make the internal/external division | |||||
2007-07-01 | Fixed SimpleApp - aka thankgoditssundaycommit | lbsa71 | 4 | -23/+40 | |
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins | |||||
2007-06-28 | Imported the scripting changes, so now should be up to date with sugilite. | MW | 1 | -0/+54 | |
2007-06-28 | *Fixed UserServer and OpenSim so now they start without crashing. | mingchen | 1 | -1/+1 | |
2007-06-27 | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 1 | -1/+1 | |
*Some folder renaming to follow project Name *Updated prebuild.xml | |||||
2007-06-27 | *More compile fixes (should be it on OpenSim.sln) | mingchen | 1 | -6/+6 | |
2007-06-27 | *Updated prebuild.xml and ran prebuild again | mingchen | 2 | -44/+29 | |
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now | |||||
2007-06-27 | *Some more restructuring/fixing -- should compile, but high chance I forgot ↵ | mingchen | 3 | -45/+51 | |
to add/remove something |