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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2007-07-18
A script/custom application should be able to add a particle system to a prim...
MW
2
-8
/
+13
2007-07-18
Sculpted Prims should now work.
MW
1
-0
/
+2
2007-07-18
* Added a FileSystemObject to SimpleApp
lbsa71
2
-3
/
+54
2007-07-17
* renamed MySceneObject to CpuCounterObject
lbsa71
2
-3
/
+3
2007-07-17
* Changed SimpleApp to use EventManager and Scene timer
lbsa71
4
-39
/
+9
2007-07-17
* debugged quite a lot of db-related strangeness and various refactoring goofs
lbsa71
1
-10
/
+7
2007-07-16
* RegionApplicationBase restructuring now complete
lbsa71
2
-47
/
+24
2007-07-16
* Trimmed a few hundred warnings off SimpleApp.
Adam Frisby
1
-0
/
+4
2007-07-16
* And yet more restructuring of startup sequence...
lbsa71
1
-14
/
+15
2007-07-16
* Reset IP in SimpleApp back to localhost
Adam Frisby
1
-1
/
+1
2007-07-16
* Fixed SimpleApp
Adam Frisby
1
-2
/
+3
2007-07-16
* SimpleApp's IP address is slightly less hard coded (now reading from a hard...
Adam Frisby
1
-3
/
+5
2007-07-16
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
lbsa71
1
-29
/
+35
2007-07-16
*Renamed everything Parcels and ParcelData to Land and LandData
mingchen
1
-1
/
+1
2007-07-16
*Renamed ParcelManager to LandManager
mingchen
1
-1
/
+1
2007-07-16
* working on RegionApplicationBase
lbsa71
1
-1
/
+1
2007-07-16
changed to native line ending encoding
Sean Dague
5
-478
/
+478
2007-07-16
*Trunk compiles now
mingchen
2
-2
/
+3
2007-07-16
*Fixed bug that incorrectly tabulated 'others' prims on a parcel
mingchen
1
-0
/
+1
2007-07-15
Couple of small changes to NPC test character.
MW
1
-9
/
+15
2007-07-15
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
MW
2
-8
/
+14
2007-07-15
Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...
MW
3
-9
/
+217
2007-07-15
Removed the reference to ClientManager from scene, as scene really shouldn't ...
MW
2
-3
/
+3
2007-07-15
Removed reference to Scene EventManager from primitive. In its place, primiti...
MW
1
-36
/
+1
2007-07-15
* Added loading methods for NullStorage.
Adam Frisby
2
-3
/
+7
2007-07-14
*Removed ParcelManager from SceneObject and Primitive and replaced with event...
mingchen
2
-3
/
+3
2007-07-14
* SimpleApp finally doing something fun. :)
lbsa71
1
-12
/
+12
2007-07-14
* Worked some more on SimpleApp
lbsa71
4
-126
/
+77
2007-07-14
Set up parcel manager and the master avatar in SimpleApp.
MW
3
-78
/
+67
2007-07-14
* encapsulated some public fields
lbsa71
1
-2
/
+2
2007-07-14
* Apparently, we need to tell ParcelManager that there is no parcels.
lbsa71
1
-0
/
+3
2007-07-14
Added AddPreCompiledScript method to ScriptManager.
MW
3
-6
/
+110
2007-07-13
* I want to commit too!
lbsa71
2
-20
/
+2
2007-07-13
Changed simpleApp to use basic physics.
MW
1
-1
/
+4
2007-07-13
Shouldn't be needing explicitly adding login xmlrpc
lbsa71
1
-2
/
+0
2007-07-13
One of these days i WILL have my pulsating cube!
lbsa71
3
-14
/
+7
2007-07-13
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...
lbsa71
1
-1
/
+1
2007-07-10
Gird mode in sugilite should now work in so far as you should be able to logi...
MW
1
-2
/
+2
2007-07-09
* some follow up renaming of members et c.
lbsa71
2
-3
/
+3
2007-07-09
* Introduced ClientManager for great justice.
lbsa71
1
-1
/
+1
2007-07-09
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
MW
1
-1
/
+1
2007-07-08
* By popular demand, all generated build files are now deleted. Somebody shou...
lbsa71
2
-235
/
+0
2007-07-08
* Updating prebuild
Adam Frisby
2
-3
/
+3
2007-07-06
*Fixed 2 small references to localhost which has some conflicts when resolving.
mingchen
1
-1
/
+1
2007-07-05
*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)
mingchen
2
-3
/
+3
2007-07-04
* re-fixed the utf-16 bug in xmlRpcResponse serialization
lbsa71
2
-56
/
+2
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
4
-33
/
+19
2007-07-03
* Completed conceptual LlsdMethod - everything resides in SimpleApp pending g...
lbsa71
5
-23
/
+70
2007-07-02
* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)
lbsa71
3
-0
/
+14
2007-07-02
* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
lbsa71
3
-9
/
+2
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