Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * refactor: For new objects, move attach to backup to occur when adding to a ↵ | Justin Clarke Casey | 2008-06-12 | 1 | -3/+3 |
| | | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance | ||||
* | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 2008-05-24 | 1 | -3/+3 |
| | | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type | ||||
* | * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵ | Justin Clarke Casey | 2008-05-24 | 1 | -3/+3 |
| | | | | basis that they all take SOG parameters to improve code readability for now | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 1 | -1/+1 |
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* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 1 | -2/+0 |
| | | | | (this took a while to run). | ||||
* | few more minor changes, needs prebuild to be ran. | MW | 2008-04-01 | 1 | -3/+3 |
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* | a few small changes | MW | 2008-04-01 | 1 | -1/+1 |
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* | * Refactored out circular reference in Region.Environment <-> ↵ | lbsa71 | 2008-03-25 | 1 | -2/+3 |
| | | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon... | ||||
* | Added copyright messages. Set svn:eol-style. Minor cleanup. | Jeff Ames | 2008-03-18 | 1 | -2/+28 |
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* | Update svn properties. | Jeff Ames | 2008-03-14 | 1 | -114/+114 |
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* | * Added cautionary README.txt | lbsa71 | 2008-03-13 | 1 | -1/+1 |
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* | * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule | lbsa71 | 2008-03-13 | 1 | -0/+114 |
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways. |