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* added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW2008-07-211-2/+7
| | | | | | | | track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
* Patch #9151Melanie Thielker2008-07-181-3/+4
| | | | | | Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
* corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW2008-07-091-1/+1
| | | | parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
* * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa712008-07-081-0/+11
| | | | IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
* * Changed casing of some archaic methods to conform with code standardslbsa712008-07-081-10/+10
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* properly explaining each #pragma warning disableDr Scofield2008-06-301-0/+1
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-0/+6
| | | | | not break trunk.
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-281-0/+5
| | | | | * Added IClientAPI.SendTexture stub.
* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-0/+1
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* added the flag param to IClientAPI.SendMapBlockMW2008-06-251-1/+1
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+5
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-191-0/+1
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-0/+3
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* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-1/+1
| | | | override the default method of calculating how many prims a parcel can have.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-061-1/+1
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+1
| | | | | that creates the event handler chain ready to hook by script engines
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-0/+7
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* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+1
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares2008-05-181-0/+6
| | | | half tiny amount implemented.
* * Tweaked patch mantis 1302 and committing it.Teravus Ovares2008-05-171-0/+15
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* Formatting cleanup.Jeff Ames2008-05-161-9/+9
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* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-141-0/+5
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-1/+10
| | | | | * Down to 65 warnings.
* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-141-0/+11
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* *Complete redo of the permissions modulemingchen2008-05-131-1/+1
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* Formatting cleanup.Jeff Ames2008-05-121-4/+4
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-101-0/+15
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-101-0/+8
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-0/+6
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-0/+9
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* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-071-4/+5
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-0/+2
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-4/+6
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-1/+1
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-1/+2
| | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-061-5/+8
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+4
| | | | visible features.
* *Standardized the Land module by removing all references to ↵mingchen2008-05-051-0/+13
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-2/+2
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-0/+3
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-041-1/+25
| | | | | | | allowed! *Started cleaning up the land module
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+3
| | | | does not regenerate until you're dead!
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-021-0/+6
| | | | are in.
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-0/+1
| | | | | * In the future this should be a config option... and, hopefully this tides the builders over for a little while.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-0/+1
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* * More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares2008-04-271-2/+2
| | | | I need them to be for attachments.
* * First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2008-04-261-0/+1
| | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-12/+12
| | | | | | Please adjust your editors to not use hard tabs.