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path: root/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs (follow)
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* properly explaining each #pragma warning disableDr Scofield2008-06-301-0/+1
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-0/+6
| | | | | not break trunk.
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-281-0/+5
| | | | | * Added IClientAPI.SendTexture stub.
* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-0/+1
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* added the flag param to IClientAPI.SendMapBlockMW2008-06-251-1/+1
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+5
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-191-0/+1
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-0/+3
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* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-1/+1
| | | | override the default method of calculating how many prims a parcel can have.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-061-1/+1
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+1
| | | | | that creates the event handler chain ready to hook by script engines
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-0/+7
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* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+1
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares2008-05-181-0/+6
| | | | half tiny amount implemented.
* * Tweaked patch mantis 1302 and committing it.Teravus Ovares2008-05-171-0/+15
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* Formatting cleanup.Jeff Ames2008-05-161-9/+9
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* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-141-0/+5
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-1/+10
| | | | | * Down to 65 warnings.
* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-141-0/+11
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* *Complete redo of the permissions modulemingchen2008-05-131-1/+1
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* Formatting cleanup.Jeff Ames2008-05-121-4/+4
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-101-0/+15
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-101-0/+8
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-0/+6
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-0/+9
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* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-071-4/+5
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-0/+2
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-4/+6
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-1/+1
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-1/+2
| | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-061-5/+8
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+4
| | | | visible features.
* *Standardized the Land module by removing all references to ↵mingchen2008-05-051-0/+13
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-2/+2
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-0/+3
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-041-1/+25
| | | | | | | allowed! *Started cleaning up the land module
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+3
| | | | does not regenerate until you're dead!
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-021-0/+6
| | | | are in.
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-0/+1
| | | | | * In the future this should be a config option... and, hopefully this tides the builders over for a little while.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-0/+1
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* * More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares2008-04-271-2/+2
| | | | I need them to be for attachments.
* * First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2008-04-261-0/+1
| | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-12/+12
| | | | | | Please adjust your editors to not use hard tabs.
* * Adds much better support for attachments that you right click on in world.Teravus Ovares2008-04-241-1/+3
| | | | | | | | | * Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2008-04-231-0/+5
| | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
* * Patch #1026 - llDialog support -- Thanks Melanie!Adam Frisby2008-04-231-0/+6
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* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-231-0/+4
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* Thank you kindly krtaylor for a patch to solve:Charles Krinke2008-04-191-0/+1
| | | | | | Linked objects won't scale together properly, only the root object scales. This happens with scaling both up and down or inputting numbers in the edit dialog.