| Commit message (Collapse) | Author | Files | Lines |
|
|
|
Handler - ref mantis #4010
|
|
a raycast test safely.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
|
|
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client.
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files.
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
|
|
balancer plugin work again. Create a new method, GetClientEP, to retrieve
only the EndPoint for script usage. Marked the purpose of the method
in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo
functionality.
|
|
This patch ensures that the touch positions are set during touch_end
events (currently only working for touch_start and touch events).
|
|
LICENSE.txt.
|
|
This modifies IClientAPI.SendDialog slightly.
Fixes Mantis #3661.
|
|
|
|
appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
|
|
avatar updates into a single packet.
Applied with changes.
Fixes Mantis #3136
|
|
|
|
|
|
|
|
|
|
avatar interests update.
|
|
Addresses Mantis #3381
The current implementation works as expected if the object has no rotation or
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).
It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL
also behaves oddly with a spin on an arbitrarily rotated object.)
|
|
* Implement "Add To Outfit"
* Thanks FredoChaplin
|
|
First part of Mantis #964, the necessary clouds image will follow separately.
|
|
Fixes Mantis #3324
|
|
sending. With this change, all methods that handle IM now use GridInstantMessage
rather than individual parameters.
|
|
support for the mute list (no functionality yet, but allows the
RetrieveInstantMessages event to fire now).
|
|
|
|
with LibOMV based clients.
* Modifies the IClientAPI! So client stacks will need to be modified!
|
|
Fixes Mantis #3324
|
|
|
|
when it is ready to receive offline IM
|
|
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
|
|
and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
|
|
InventoryNode
|
|
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
|
|
matches the existing Stop() and Restart() methods)
|
|
Add UserInfo and a dummy reply to enable Hippo Viewer users to
disable IM logging (option was greyed out in OpenSim before)
|
|
|
|
|
|
|
|
|
|
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
|
|
|
|
of).
|
|
the SimpleModule doesn't prevent the start of the region server, if used.
Note: This module doesn't do anything sensible; it only serves as an example.
|
|
(and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
|
|
Adds a new method to IClientAPI to allow adding message handlers
for GenericMessages (of which "autopilot" is one). Part 2 adds a
specific autopilot handler in ScenePresence.cs.
2) Removing unused variables and functions.
3) Simplifying the navigation logic in ScenePresence.cs. The
original patch was somewhat complex because it included orientation
logic for a future enhancement of orienting the avatar to point
towards the direction being walked. Currently this isn't working,
though, so I removed the orientation code, which leaves just the
smaller and hopefully simpler-to-understand movement code.
|
|
|
|
Implementing "Play sound inworld". Currently a WIP .
|
|
|
|
using the Estate Tools.
* Could this be extended in the future to support .oar uploads too? Only time will tell!
|
|
|
|
every user's HUD
|
|
* Implements the SendInitiateDownload method in IClientAPI
* Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list.
* It then tells the client to download the file and the client initiates an Xfer request.
|