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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-2/+2
* These are assigned when the object is attached to the scene
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-2/+2
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-1/+1
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-03-14Update svn properties.Jeff Ames1-68/+68
2008-03-13* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa711-59/+68
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa711-1/+1
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-10-30* Optimized usingslbsa711-14/+11
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-2/+2
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-4/+4
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-07-26* Started renaming world to Scenelbsa711-2/+2
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-18A script/custom application should be able to add a particle system to a ↵MW1-1/+1
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa711-2/+2
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-8/+3
* Refactored a lot of m_* and public -> wrappers
2007-07-16changed to native line ending encodingSean Dague1-40/+40
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-2/+2
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14* Worked some more on SimpleApplbsa711-0/+40
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject