Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added some Alert methods to Scene , and a console command handler. So from ↵ | MW | 2007-07-19 | 1 | -0/+3 |
| | | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages). | ||||
* | A script/custom application should be able to add a particle system to a ↵ | MW | 2007-07-18 | 1 | -7/+12 |
| | | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. | ||||
* | Sculpted Prims should now work. | MW | 2007-07-18 | 1 | -0/+2 |
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* | * Changed SimpleApp to use EventManager and Scene timer | lbsa71 | 2007-07-17 | 1 | -12/+4 |
| | | | | | * Refactored a lot of m_* and public -> wrappers | ||||
* | * Trimmed a few hundred warnings off SimpleApp. | Adam Frisby | 2007-07-16 | 1 | -0/+4 |
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* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 1 | -184/+184 |
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* | *Trunk compiles now | mingchen | 2007-07-16 | 1 | -1/+2 |
| | | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" | ||||
* | Couple of small changes to NPC test character. | MW | 2007-07-15 | 1 | -9/+15 |
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* | It wasn't me who messed up flying when adding a test NPC class. (honestly!) | MW | 2007-07-15 | 1 | -5/+8 |
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* | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 2007-07-15 | 1 | -0/+174 |
simpleApp), to try out a basic test npc character(/class). |