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path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs (follow)
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* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-221-0/+1
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-221-0/+1
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-221-0/+1
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-211-0/+1
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-211-0/+1
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Instant Messages between users in the same region should actually now work.MW2007-08-201-1/+1
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* small clean up.MW2007-08-191-0/+2
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-0/+8
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+1
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+5
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-0/+2
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Few small fixesMW2007-08-101-3/+3
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* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-2/+2
| | | | of enabling the new SceneObject classes.
* * Now we have boxes. Yay!lbsa712007-08-061-2/+1
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-0/+1
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+1
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* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-1/+1
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* You should now see the correct Avatar for other users, including their ↵MW2007-07-281-0/+1
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-1/+0
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-261-0/+5
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+3
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-0/+6
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-0/+3
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-7/+12
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-181-0/+2
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-12/+4
| | | | | * Refactored a lot of m_* and public -> wrappers
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
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* changed to native line ending encodingSean Dague2007-07-161-184/+184
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* *Trunk compiles nowmingchen2007-07-161-1/+2
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-5/+8
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-0/+174
simpleApp), to try out a basic test npc character(/class).