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My fork of OpenSim for IG and DG, called SledjChisl.
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Examples
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SimpleApp
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MyNpcCharacter.cs
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2007-08-06
* Now we have boxes. Yay!
lbsa71
1
-2
/
+1
2007-08-01
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...
MW
1
-0
/
+1
2007-07-30
added OnDisconnectUser event to required classes
Sean Dague
1
-0
/
+1
2007-07-29
Deleting objects should now work. But beware they aren't send to your trash f...
MW
1
-1
/
+1
2007-07-28
You should now see the correct Avatar for other users, including their clothe...
MW
1
-0
/
+1
2007-07-27
A few changes so that the number of warnings is less but without deleting eve...
MW
1
-1
/
+0
2007-07-26
More work on inventory and opensim library.
MW
1
-0
/
+5
2007-07-22
* Some work in progress code: Inventory cache, start of inventory server/serv...
MW
1
-1
/
+3
2007-07-19
Some work on Inventory (not yet finished or enabled)
MW
1
-0
/
+6
2007-07-19
Added some Alert methods to Scene , and a console command handler. So from th...
MW
1
-0
/
+3
2007-07-18
A script/custom application should be able to add a particle system to a prim...
MW
1
-7
/
+12
2007-07-18
Sculpted Prims should now work.
MW
1
-0
/
+2
2007-07-17
* Changed SimpleApp to use EventManager and Scene timer
lbsa71
1
-12
/
+4
2007-07-16
* Trimmed a few hundred warnings off SimpleApp.
Adam Frisby
1
-0
/
+4
2007-07-16
changed to native line ending encoding
Sean Dague
1
-184
/
+184
2007-07-16
*Trunk compiles now
mingchen
1
-1
/
+2
2007-07-15
Couple of small changes to NPC test character.
MW
1
-9
/
+15
2007-07-15
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
MW
1
-5
/
+8
2007-07-15
Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...
MW
1
-0
/
+174