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2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa711-1/+1
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-27* Optimized usingslbsa711-1/+0
* shortened references * Removed redundant 'this' * Normalized EOF
2007-11-18cleaned up some mono compiler warningsJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-10/+4
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-08-27Deleted a few old files that are no longer used.MW1-1/+0
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-15* Again, FileSystemObject reports filename.lbsa711-7/+8
* SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-4/+4
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-07-30mass update of files to have native line endingsSean Dague1-31/+31
2007-07-18* Added a FileSystemObject to SimpleApplbsa711-0/+31
* Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues