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* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-2118-409/+409
| | | | | | the internals of the permissions module adapter sane
* * Comment out unused access time method in MSSQLJustin Clarke Casey2008-11-211-1/+0
| | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-219-172/+226
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* * Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2008-11-212-2/+17
| | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-214-10/+9
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* * Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2008-11-212-4/+12
| | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-213-15/+21
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey2008-11-211-1/+1
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* Fully implement object return from the parcel dialogMelanie Thielker2008-11-217-195/+116
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* Allow selecting group objects and selecting objects by owner from theMelanie Thielker2008-11-211-0/+5
| | | | | | parcel dialog.
* Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker2008-11-213-7/+7
| | | | | | of objects by owner name
* Prevent a null reference when giving items.Melanie Thielker2008-11-211-0/+6
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* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-201-1/+1
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-202-1/+10
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add a scratch test for removing a client from a sceneJustin Clarke Casey2008-11-202-2/+19
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* * Add forgotton tag to existing remove scene object testJustin Clarke Casey2008-11-202-0/+27
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* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-206-6/+1002
| | | | root agent scene test
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-203-6/+9
| | | | | | | | | | | | | | | | | Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-196-9/+69
| | | | connection (though not yet an actual ScenePresence)
* Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2008-11-192-0/+20
| | | | | | Implementing "Play sound inworld". Currently a WIP .
* Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-191-1/+36
| | | | | | Attached patch implements llCollisionSound. Thanks T. Sado.
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-1910-288/+288
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-1916-532/+421
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Ensure that the physics representation of a deleted object is also removedMelanie Thielker2008-11-191-1/+1
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* Fix deleting object that have been persisted already from the DBMelanie Thielker2008-11-192-1/+6
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* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-184-5/+1
| | | | | | texture sending. Grain of salt not included.
* Prevent a nullref when building new prims while others watchMelanie Thielker2008-11-182-1/+3
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* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* * Added and removed debug information relating to client connectionsAdam Frisby2008-11-182-2/+6
| | | | | | * Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data
* Make newly created prims be the correct groupMelanie Thielker2008-11-173-7/+8
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* Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker2008-11-171-25/+33
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* Fix a few small issues with the progressive texture-download:Homer Horwitz2008-11-172-11/+12
| | | | | | | | | | | | - The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
* Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker2008-11-174-1/+28
| | | | | | group
* * Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey2008-11-171-99/+169
| | | | | | | * Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-1710-288/+288
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * Add allowed_script_editors to OpenSim.ini in the same fashion as ↵Justin Clarke Casey2008-11-171-9/+12
| | | | | | | | | | | allowed_script_creators. * This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes. * The default setting remains the existing one of never overruling normal edit permissions. * These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
* Add a few commentsMelanie Thielker2008-11-171-7/+13
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* * refactor: move user set permissions parsing code into a separate method ↵Justin Clarke Casey2008-11-171-39/+99
| | | | ready for reuse
* * Make sure that deleted objects do not send further object updates to the ↵Justin Clarke Casey2008-11-173-16/+11
| | | | client
* minor: remove mono compiler warningsJustin Clarke Casey2008-11-172-18/+18
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* * Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey2008-11-172-25/+1
| | | | | | | | DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
* * minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2008-11-172-9/+3
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* * Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2008-11-172-16/+10
| | | | | | * Not nulling out parts and the root part allows the code to be simplified
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-176-31/+27
| | | | | | | | | | * This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
* commenting out unused variable.Dr Scofield2008-11-171-2/+2
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* cleaning up warningDr Scofield2008-11-171-1/+2
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* Use the message transfer module to pass items across the grid via the profileMelanie Thielker2008-11-171-9/+16
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* Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker2008-11-172-14/+12
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* Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker2008-11-171-9/+6
| | | | | | it come from a child prim position.