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* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-202-2/+32
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-204-22/+19
| | | | Works with LibSL rev>1532
* *Added event called after any movement is handled (OnClientMovement) - will ↵mingchen2007-12-203-1/+20
| | | | be used for parcel banning goodness
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-205-44/+144
| | | | | *Added an event that is triggered when an agent enters a new parcel
* Added null check back into ModuleLoader.csJeff Ames2007-12-201-1/+2
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* Stopped module loader from re-loading .dll once for every plugin found ↵Jeff Ames2007-12-191-12/+16
| | | | within it.
* Misc. cleanup:Jeff Ames2007-12-192-15/+25
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-193-1/+31
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* *Removed Unneeded Debug I added in my last revisonmingchen2007-12-181-0/+1
| | | | | *Fixed typo causing access lists not to be stored correctly in sqlite
* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-182-6/+9
| | | | datastore is sqlite
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-183-3/+60
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Removed redundant code in RestService.csAdam Frisby2007-12-183-7/+2
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-181-1/+1
| | | | | * Made Terrain texture temp (it's re-created on every run)
* textures that fit in one packet expect the packet number to be 1. You clear ↵Brian McBee2007-12-181-1/+1
| | | | texture should now work.
* * Fixed a potential race condition with adding Caps handlersTeravus Ovares2007-12-181-1/+9
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* * Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares2007-12-181-1/+9
| | | | diagnosed further.
* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-182-0/+7
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-171-0/+1
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
* make it so prims don't relay into IRCSean Dague2007-12-171-4/+2
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* ignore Primitive for the IRC relaySean Dague2007-12-171-1/+3
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* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-176-30/+112
| | | | | error in Scene. Affects 6 files and is Mantis#201
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-174-43/+123
| | | | functions for the different datastore interfaces for Land Objects.
* Again, thanks to Alondria for:Charles Krinke2007-12-172-7/+41
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* *Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen2007-12-161-0/+10
| | | | occurs.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-163-1/+126
| | | | works, but the actual ban lines, etc are not done.
* * Beating on the head that is terrain editing.Teravus Ovares2007-12-151-1/+1
| | | | | | * SelectAABB + Radio Button Action + 'brush size' + Apply works now. * There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
* * Make inventory operations sync rather than async. This is to alleviate ↵Justin Clarke Casey2007-12-151-1/+4
| | | | | | | | | race conditions such as that in mantis #190 * Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.
* * Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares2007-12-151-1/+1
| | | | | | | * Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+1
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* * Tweaked the sim stats so that when a sim is catching up it reports on the ↵Teravus Ovares2007-12-141-2/+26
| | | | | | | slowdown and not the 'catching up'. * Used the words 'googly moogly' in code. (always wanted to do that)
* * Fixed a cause of an ODE 'invalid operation for locked space 'Teravus Ovares2007-12-141-15/+15
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* Added copyright notice.Jeff Ames2007-12-141-0/+28
| | | | | Added script (add-copyright.sh) to make doing this relatively painless.
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-144-8/+48
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* From Michael Osias (IBM)Sean Dague2007-12-133-11/+42
| | | | | | | | | | | | | This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
* Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames2007-12-131-1/+1
| | | | looks okay, and doesn't seem to break anything. Just move around to stand up.
* Added placeholder for sitting on ground support. Doesn't work yet.Jeff Ames2007-12-131-2/+9
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* Minor cleanupJeff Ames2007-12-131-4/+0
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* * Debugging Shapelbsa712007-12-133-6/+4
| | | | | * Adding namesetting to Create
* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-132-63/+15
| | | | to handle starting/stopping of the typing animation.
* From Michael Osias (IBM)Sean Dague2007-12-123-4/+324
| | | | | | | | | | | | This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
* remove another partial class, and map another class back to a real fileSean Dague2007-12-122-27/+26
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* * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares2007-12-123-10/+15
| | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException
* couple of small fixes.MW2007-12-122-38/+38
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* * Fixed a catch error.Teravus Ovares2007-12-121-1/+1
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* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-123-7/+24
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* * Fixed agent counts on the Simulator stats paneTeravus Ovares2007-12-121-1/+1
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* * Killed hard coded heart after stats updateTeravus Ovares2007-12-121-2/+9
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-124-7/+284
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* * Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares2007-12-121-0/+5
| | | | | | | SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-122-9/+26
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.