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* Cause "Show in search" to trigger a persistence saveMelanie Thielker2008-10-041-0/+2
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* Add "Drop" functionality to pie menuMelanie Thielker2008-10-045-7/+59
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* Add the missing bits for the new region-search:Homer Horwitz2008-10-032-25/+38
| | | | | | | | | | | | | | | | - Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
* Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker2008-10-034-57/+65
| | | | | | | | | | Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
* Disabled some thread aborts in the IRC module that I added earlier and don't ↵Dahlia Trimble2008-10-031-2/+2
| | | | seem necessary
* Cause objects to be removed from the database when they go temp or getMelanie Thielker2008-10-032-1/+17
| | | | | | attached. Also make sure that parcel prim counts get updated
* Implement temp-on-rez objecte really being temporaryMelanie Thielker2008-10-033-6/+49
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* This changeset changes the way chat from client is routed: Dr Scofield2008-10-037-162/+194
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-031-4/+3
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* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-034-5/+17
| | | | | | avatar is not present there.
* Mantis #1360Melanie Thielker2008-10-034-5/+19
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-033-16/+162
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker2008-10-031-1/+1
| | | | | | | invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that.
* Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz2008-10-021-0/+119
| | | | | | | | | regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-011-0/+4
| | | | | | - Implemented llMapDestination.
* a little (incomplete) hackery in the IRC module to allow run-time connection ↵Dahlia Trimble2008-10-011-11/+74
| | | | changes
* Added functions to find prims by nameJohan Berntsson2008-10-012-0/+37
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* * Fixed a mangled Seed caps handler definition on login to region in ↵Teravus Ovares2008-10-011-12/+105
| | | | | | | | standalone where port wasn't the http port. * Removed spurious warning message * More debug in EventQueueGet Module to figure out why we're loosing the handlers.
* * Replacing Net.HttpListener with HttpServer. Teravus Ovares2008-09-301-9/+10
| | | | | | | | * This is a HUGE update.. and should be considered fraut with peril. * SSL Mode isn't available *yet* but I'll work on that next. * DrScofld is still working on a radical new thread pump scheme for this which will be implemented soon. * This could break the Build! This could break your Grid!
* initial version of a meeting concierge module.Dr Scofield2008-09-301-0/+213
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* - a couple of minor code cleanups in RestInventoryServicesDr Scofield2008-09-303-58/+71
| | | | | | | - cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence
* And one more. lThat should make all scripts start for everyoneMelanie Thielker2008-09-301-1/+1
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* Add two more default script engine paramsMelanie Thielker2008-09-302-2/+2
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* Add the default script engine to the script creation from archive loadingMelanie Thielker2008-09-301-1/+1
| | | | | | to make scripts loaded from oar start
* * Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby2008-09-301-0/+4
| | | | | | | and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
* * Get the code up to speed with my -#dev e-mail example. (uncomment out ↵Teravus Ovares2008-09-301-1/+11
| | | | lines 227 - 235 to test.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-301-6/+2
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* * minor: forgot this small tidy in the last checkinJustin Clarke Casey2008-09-291-2/+1
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* * minor: tidy up async sog deleterJustin Clarke Casey2008-09-291-19/+18
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* * refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey2008-09-293-83/+165
| | | | out to a separate class
* ApplyImpulse now forwards impulse in both local and global modes.Dahlia Trimble2008-09-291-6/+3
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* * minor: remove warningsJustin Clarke Casey2008-09-291-3/+3
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* * reactor: move inventory archive classes into separate Inventory/Archiver ↵Justin Clarke Casey2008-09-292-4/+4
| | | | | | | | directory * This is not yet a real module (and is arguably not a region module anyway)
* * refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey2008-09-293-5/+5
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* * Move existing inventory module into a 'Transfer' namespace, since that is ↵Justin Clarke Casey2008-09-291-1/+1
| | | | the functional it actually fulfills
* * check in missing files that caused the previous build breakJustin Clarke Casey2008-09-292-0/+487
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* Implement the plumbing for llSetVehicleType from the LSLCharles Krinke2008-09-281-0/+8
| | | | | | subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
* Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2008-09-282-0/+24
| | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
* Added the plumbing for llSetVehicleRotationParamCharles Krinke2008-09-281-0/+8
| | | | | | in the classes between the LSL implementation and the underlying physics engines.
* Plumb the connection though from llSetVehicleVectorParamCharles Krinke2008-09-281-2/+10
| | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
* Add some methods to allow modules so set client view optionsMelanie Thielker2008-09-281-0/+9
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* Plumb the connection through from llSetVehicleFloatParamCharles Krinke2008-09-281-0/+8
| | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
* - Further cleanupsHomer Horwitz2008-09-282-29/+57
| | | | | | | | | - Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
* Refactor to avoid some duplicate code.Homer Horwitz2008-09-282-101/+63
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* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-282-2/+2
| | | | Fix a UUID vs null comparison.
* eol-style native; on EventQueueHelperTeravus Ovares2008-09-281-146/+146
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* * okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares2008-09-283-87/+173
| | | | | | | | client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
* * With EventQueueGet enabled.. we can see into neighbor regions again on ↵Teravus Ovares2008-09-272-14/+27
| | | | the Security 'fixed' client.. But don't try to cross yet!
* * Adds flag to enable/disable EventQueueGet.Teravus Ovares2008-09-272-11/+34
| | | | | | | | * If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
* * Event queue is now polling.. Teravus Ovares2008-09-272-7/+67
| | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.