Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Add some discovery code, laying groundwork for region-crossing scripts | Melanie Thielker | 2008-11-08 | 1 | -0/+26 | |
| | | | | | | No user functionality yet | |||||
* | Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-08 | 1 | -1/+1 | |
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* | Remove part of another patch that would cause DNE to nuke the sim in it's | Melanie Thielker | 2008-11-08 | 1 | -2/+0 | |
| | | | | | | current form | |||||
* | Refactor IEventReceiver back into IScriptEngine | Melanie Thielker | 2008-11-08 | 1 | -0/+2 | |
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* | * Correct catch changed on last commit, since I just realized I started ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 | |
| | | | | making it catch a little too much, in principle | |||||
* | * minor: Remove mono compiler warning | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 | |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2582 | Justin Clarke Casey | 2008-11-07 | 3 | -65/+34 | |
| | | | | | | | * Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb | |||||
* | * Fix bug in r7162 where avatars could not move | Justin Clarke Casey | 2008-11-07 | 4 | -28/+30 | |
| | | | | | | | * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does | |||||
* | * refactor: cleanup AllocateLocalPrimId() a bit more | Justin Clarke Casey | 2008-11-07 | 8 | -27/+17 | |
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* | * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵ | Justin Clarke Casey | 2008-11-07 | 5 | -12/+13 | |
| | | | | the verb at the front | |||||
* | * Remove next local id from SceneBase | Justin Clarke Casey | 2008-11-07 | 2 | -12/+0 | |
| | | | | | | * This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy | |||||
* | * minor: Just some tidy up of log messages, etc. | Justin Clarke Casey | 2008-11-07 | 1 | -13/+5 | |
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* | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 2008-11-07 | 5 | -22/+25 | |
| | | | | | | * These are assigned when the object is attached to the scene | |||||
* | * refactor: stop unnecessary passing of scene to sog copy constructor | Justin Clarke Casey | 2008-11-07 | 1 | -6/+2 | |
| | | | | | | * this is now done in AttachToScene() | |||||
* | * Stop prim attach being signalled twice (it is already been done outside ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -5/+1 | |
| | | | | AttachToScene()) | |||||
* | * Remove more UpdateParentIDs() calls that are now duplicates | Justin Clarke Casey | 2008-11-07 | 2 | -7/+2 | |
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* | * Apply http://opensimulator.org/mantis/view.php?id=1883 | Justin Clarke Casey | 2008-11-07 | 1 | -22/+8 | |
| | | | | | | | * Fix llSetStatus() and llSetPrimitiveParams() * Thanks idb | |||||
* | * Stop now unnecessary separate local id allocation for restored objects | Justin Clarke Casey | 2008-11-07 | 2 | -9/+2 | |
| | | | | | | * remove a debug line I accidentally left in there | |||||
* | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 2008-11-07 | 5 | -19/+37 | |
| | | | | scene | |||||
* | * Apply patch in http://opensimulator.org/mantis/view.php?id=2397 | Justin Clarke Casey | 2008-11-07 | 1 | -0/+5 | |
| | | | | | | | * Fix from 7139 also needed in the Estate Menu teleport home functions * Thanks idb | |||||
* | Change teleport timings | Melanie Thielker | 2008-11-07 | 1 | -2/+2 | |
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* | Fixing up some remaining attachment issues | Melanie Thielker | 2008-11-07 | 1 | -6/+4 | |
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* | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 2008-11-07 | 9 | -88/+141 | |
| | | | | | | Too many fixes to list. | |||||
* | * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵ | Justin Clarke Casey | 2008-11-06 | 2 | -16/+2 | |
| | | | | be done by other means | |||||
* | * eliminate unnecessary ScheduleFullUpdate() | Justin Clarke Casey | 2008-11-06 | 1 | -2/+0 | |
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* | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 2008-11-06 | 6 | -69/+70 | |
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* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2008-11-06 | 1 | -0/+3 | |
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* | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 2008-11-06 | 3 | -7/+25 | |
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* | Mantis#2423. Thank you kindly, Godfrey for a patch that: | Charles Krinke | 2008-11-06 | 1 | -2/+2 | |
| | | | | | | | | Included patch fixes error: Z and W terms in the quaternion were swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>). There is an issue with older prims: it seems their default sit target was not always set to ZERO_ROTATION; | |||||
* | Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that: | Charles Krinke | 2008-11-06 | 1 | -1/+1 | |
| | | | | | | Improves ScenePresence.cs for attachments when crossing boundaries between regions. | |||||
* | Disable distance sorting for child agents. It makes no sense there, as the | Melanie Thielker | 2008-11-06 | 1 | -4/+7 | |
| | | | | | | base point for the sort is 128,128,128, causing funny visuals | |||||
* | - fixes comparison of struct against null (no no no) | Dr Scofield | 2008-11-06 | 5 | -40/+40 | |
| | | | | | | | | | | - fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout | |||||
* | - create entries in avatarattachments table when first attaching an object; ↵ | Mike Mazur | 2008-11-06 | 2 | -2/+46 | |
| | | | | | | | | | fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches | |||||
* | Thanks Diva for a patch that makes WorldMapModule friendly to subclassing. | Jeff Ames | 2008-11-06 | 1 | -43/+32 | |
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* | * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561 | Justin Clarke Casey | 2008-11-05 | 1 | -1/+5 | |
| | | | | | | | * Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride! | |||||
* | * Stop an exception in the Content Management module main loop from crashing ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -34/+44 | |
| | | | | the whole sim | |||||
* | * Prevent texture sender thread termination from immediately crashing the sim | Justin Clarke Casey | 2008-11-04 | 2 | -20/+28 | |
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* | * Stop an exception in getting assets for the archiver from crashing the sim | Justin Clarke Casey | 2008-11-04 | 1 | -7/+16 | |
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* | * Stop a non WebException in an XMLRPC request from bringing down the whole sim | Justin Clarke Casey | 2008-11-04 | 1 | -1/+1 | |
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* | * Practise some defensive programming - gracefully terminate the thread if ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -20/+28 | |
| | | | | there is a problm in the world map module rather than bringing down the whole server. | |||||
* | * Improve the previous fix by pushing the exception catching down into OGS1 ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -10/+1 | |
| | | | | grid services | |||||
* | * Temporary fix to stop a problem in getting neighbour info in the world map ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -1/+11 | |
| | | | | module from crashing the entire server | |||||
* | * minor: doc and log message tweaking for wearables | Justin Clarke Casey | 2008-11-04 | 1 | -4/+15 | |
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* | * Stop sending wearables back to the client on set appearance | Justin Clarke Casey | 2008-11-04 | 1 | -6/+1 | |
| | | | | | | * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already) | |||||
* | * minor: appearance related doc and log message tweaking | Justin Clarke Casey | 2008-11-04 | 1 | -5/+11 | |
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* | Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵ | MW | 2008-11-04 | 2 | -2/+66 | |
| | | | | | | | | | the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work | |||||
* | fix: ArchiveReadRequest.URIFetch stumbles over absent content length field | Dr Scofield | 2008-11-04 | 2 | -1/+3 | |
| | | | | | | fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used... | |||||
* | Small fix for a possible NRE in standalone mode, killing the | Homer Horwitz | 2008-11-03 | 1 | -2/+2 | |
| | | | | | | client-thread. Will hopefully fix Mantis#2536. | |||||
* | * mionr: correct CONTRIBUTORS file for Plugh | Justin Clarke Casey | 2008-11-03 | 1 | -2/+2 | |
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* | * minor: fussy little change to put colons in some log output | Justin Clarke Casey | 2008-11-03 | 1 | -12/+12 | |
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