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* * Fixed deleting prim.Teravus Ovares2008-05-141-1/+1
* * Fixed situations where objects would jump back or scale incorrectly with Sc...Teravus Ovares2008-05-141-1/+1
* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-05-141-2/+2
* * Applying patch from Melanie to expose godlevel to modules.Adam Frisby2008-05-141-0/+5
* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-142-0/+15
* * Added standard copyright and removed un-necessary using of libsecondlife.Pa...Teravus Ovares2008-05-141-1/+0
* * Adding the very bare minimum for the client to register user as having the ...Teravus Ovares2008-05-142-38/+15
* Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares2008-05-142-0/+15
* More formatting cleanup.Jeff Ames2008-05-142-3/+6
* Formatting cleanup.Jeff Ames2008-05-1411-56/+51
* * Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares2008-05-141-0/+1
* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-143-25/+17
* * Removed 19 warningsTeravus Ovares2008-05-144-5/+5
* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-142-27/+23
* * Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares2008-05-141-0/+7
* * Applying Melanie's FriendList related crash patch. She discovered that .N...Teravus Ovares2008-05-141-1/+8
* *Locked objects can now be unlockedmingchen2008-05-131-1/+1
* *Locked objects now delete after accepting warning as expectedmingchen2008-05-131-9/+9
* * Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey2008-05-131-8/+3
* * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly...Justin Clarke Casey2008-05-132-4/+5
* *Fixed compile error on last commitmingchen2008-05-131-1/+2
* *Objects now delete correctlymingchen2008-05-131-4/+5
* * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for f...Adam Frisby2008-05-131-2/+2
* *Complete redo of the permissions modulemingchen2008-05-1310-568/+806
* * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate...Teravus Ovares2008-05-133-3/+62
* my last patch didn't actually get the sun to possition correctly, butSean Dague2008-05-121-3/+5
* move the sun based on localtime instead of utc. Now it won't set for me atSean Dague2008-05-121-4/+10
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-123-152/+259
* * If a region running in grid mode fails to login to the grid service, startu...Justin Clarke Casey2008-05-122-0/+12
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-121-22/+53
* Thanks Melanie for a patch to stop sending unnecessary animation updates (bug...Jeff Ames2008-05-121-1/+3
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
* Formatting cleanup.Jeff Ames2008-05-121-17/+17
* Update svn properties.Jeff Ames2008-05-112-763/+763
* * Un-break the NPC avatar.. you know.. the one that sits in your sim and ...Teravus Ovares2008-05-111-0/+5
* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+57
* * Fixed null reference exception when rezzing an object from inventory with a...Teravus Ovares2008-05-111-1/+14
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby2008-05-115-4/+781
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert...Teravus Ovares2008-05-101-58/+11
* * More OutPacket refactors.Teravus Ovares2008-05-102-157/+5
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-21/+12
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-19/+8
* * Experiment in Zerocoding.Teravus Ovares2008-05-103-1/+8
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-094-21/+19
* * Removing console notifications of missing texture request sending (which ir...Justin Clarke Casey2008-05-091-4/+4
* Update svn properties.Jeff Ames2008-05-091-605/+605
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-093-1/+22
* * Minor tweak to TerrainChannelAdam Frisby2008-05-092-7/+8
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-091-1/+20
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-088-188/+639