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* * Correct catch changed on last commit, since I just realized I started ↵Justin Clarke Casey2008-11-071-1/+1
| | | | making it catch a little too much, in principle
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-071-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-073-65/+34
| | | | | | | * Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-074-28/+30
| | | | | | | * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-078-27/+17
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* * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey2008-11-075-12/+13
| | | | the verb at the front
* * Remove next local id from SceneBaseJustin Clarke Casey2008-11-072-12/+0
| | | | | | * This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
* * minor: Just some tidy up of log messages, etc.Justin Clarke Casey2008-11-071-13/+5
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* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-075-22/+25
| | | | | | * These are assigned when the object is attached to the scene
* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
| | | | | | * this is now done in AttachToScene()
* * Stop prim attach being signalled twice (it is already been done outside ↵Justin Clarke Casey2008-11-071-5/+1
| | | | AttachToScene())
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-072-7/+2
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* * Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey2008-11-071-22/+8
| | | | | | | * Fix llSetStatus() and llSetPrimitiveParams() * Thanks idb
* * Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey2008-11-072-9/+2
| | | | | | * remove a debug line I accidentally left in there
* * refactor: allocate local ids to prims only when an object is attached to a ↵Justin Clarke Casey2008-11-075-19/+37
| | | | scene
* * Apply patch in http://opensimulator.org/mantis/view.php?id=2397Justin Clarke Casey2008-11-071-0/+5
| | | | | | | * Fix from 7139 also needed in the Estate Menu teleport home functions * Thanks idb
* Change teleport timingsMelanie Thielker2008-11-071-2/+2
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* Fixing up some remaining attachment issuesMelanie Thielker2008-11-071-6/+4
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* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-079-88/+141
| | | | | | Too many fixes to list.
* * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵Justin Clarke Casey2008-11-062-16/+2
| | | | be done by other means
* * eliminate unnecessary ScheduleFullUpdate()Justin Clarke Casey2008-11-061-2/+0
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* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-066-69/+70
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* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-0/+3
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* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-063-7/+25
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* Mantis#2423. Thank you kindly, Godfrey for a patch that:Charles Krinke2008-11-061-2/+2
| | | | | | | | Included patch fixes error: Z and W terms in the quaternion were swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>). There is an issue with older prims: it seems their default sit target was not always set to ZERO_ROTATION;
* Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that:Charles Krinke2008-11-061-1/+1
| | | | | | Improves ScenePresence.cs for attachments when crossing boundaries between regions.
* Disable distance sorting for child agents. It makes no sense there, as theMelanie Thielker2008-11-061-4/+7
| | | | | | base point for the sort is 128,128,128, causing funny visuals
* - fixes comparison of struct against null (no no no)Dr Scofield2008-11-065-40/+40
| | | | | | | | | | - fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout
* - create entries in avatarattachments table when first attaching an object; ↵Mike Mazur2008-11-062-2/+46
| | | | | | | | | fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches
* Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames2008-11-061-43/+32
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* * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey2008-11-051-1/+5
| | | | | | | * Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride!
* * Stop an exception in the Content Management module main loop from crashing ↵Justin Clarke Casey2008-11-041-34/+44
| | | | the whole sim
* * Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2008-11-042-20/+28
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* * Stop an exception in getting assets for the archiver from crashing the simJustin Clarke Casey2008-11-041-7/+16
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* * Stop a non WebException in an XMLRPC request from bringing down the whole simJustin Clarke Casey2008-11-041-1/+1
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* * Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey2008-11-041-20/+28
| | | | there is a problm in the world map module rather than bringing down the whole server.
* * Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey2008-11-041-10/+1
| | | | grid services
* * Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey2008-11-041-1/+11
| | | | module from crashing the entire server
* * minor: doc and log message tweaking for wearablesJustin Clarke Casey2008-11-041-4/+15
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* * Stop sending wearables back to the client on set appearanceJustin Clarke Casey2008-11-041-6/+1
| | | | | | * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
* * minor: appearance related doc and log message tweakingJustin Clarke Casey2008-11-041-5/+11
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* Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵MW2008-11-042-2/+66
| | | | | | | | | the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
* fix: ArchiveReadRequest.URIFetch stumbles over absent content length fieldDr Scofield2008-11-042-1/+3
| | | | | | fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
* Small fix for a possible NRE in standalone mode, killing theHomer Horwitz2008-11-031-2/+2
| | | | | | client-thread. Will hopefully fix Mantis#2536.
* * mionr: correct CONTRIBUTORS file for PlughJustin Clarke Casey2008-11-031-2/+2
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* * minor: fussy little change to put colons in some log outputJustin Clarke Casey2008-11-031-12/+12
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* On TP, child-agents weren't closed down properly, as the list of child-regionsHomer Horwitz2008-11-031-0/+4
| | | | | | was cleared before using it to find the children.
* * minor: don't need to null check config source in clientstack settings ↵Justin Clarke Casey2008-11-031-1/+0
| | | | since this is always non null
* completing move to refactored multi-channel capable IRCBridgeModuleDr Scofield2008-11-033-30/+30
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* dropping old IRCBridgeModule.Dr Scofield2008-11-032-1095/+0
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