| Commit message (Expand) | Author | Age | Files | Lines |
* | * Properly guard against the possibility that CopyInventoryItem doesn't get a... | Justin Clarke Casey | 2008-02-20 | 1 | -5/+16 |
* | * Eliminate AssetCache.CopyAsset() | Justin Clarke Casey | 2008-02-20 | 1 | -32/+26 |
* | * Only count download requests for assets which are not already waiting for d... | Justin Clarke Casey | 2008-02-20 | 4 | -15/+16 |
* | * Found the land bug, yay | Teravus Ovares | 2008-02-20 | 1 | -1/+1 |
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 46 | -66/+52 |
* | * Report 'asset not found' situations back to UserTextureDownloadService | Justin Clarke Casey | 2008-02-20 | 3 | -7/+26 |
* | * re-enabled AssetNotFound code | lbsa71 | 2008-02-20 | 1 | -77/+80 |
* | Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo... | MW | 2008-02-20 | 1 | -4/+4 |
* | some changes to the initialising of AgentAssetTransactionModule to see if the... | MW | 2008-02-20 | 1 | -9/+23 |
* | small change | MW | 2008-02-20 | 1 | -0/+11 |
* | * Added a few more packets to ClientView. Added tendons to the Skeletal Group... | Teravus Ovares | 2008-02-20 | 1 | -3/+220 |
* | * Fixed xml loading bug (the xml was scheduled for update before added to a s... | lbsa71 | 2008-02-20 | 3 | -5/+3 |
* | * Cleanup of some memory consuming items on ScenePresence.Close(). | Teravus Ovares | 2008-02-20 | 4 | -9/+77 |
* | * Made a quickupdate method to run through only entities that have scheduled ... | Teravus Ovares | 2008-02-20 | 4 | -1/+55 |
* | Doc correction | Justin Clarke Casey | 2008-02-19 | 1 | -1/+1 |
* | * Add documentation | Justin Clarke Casey | 2008-02-19 | 3 | -16/+112 |
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-02-19 | 6 | -147/+458 |
* | Playing "Name that thread". Adding names and isbackground=true to all threads... | Tedd Hansen | 2008-02-19 | 2 | -3/+19 |
* | * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ... | Teravus Ovares | 2008-02-18 | 1 | -3/+9 |
* | * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val)) | Teravus Ovares | 2008-02-18 | 2 | -9/+65 |
* | a new attempt at converting to the right types | Sean Dague | 2008-02-18 | 1 | -1/+1 |
* | Attempt to fix casting issue introduced by RegionSize constant. I think this | Sean Dague | 2008-02-18 | 1 | -1/+1 |
* | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 2008-02-18 | 4 | -0/+43 |
* | Small change to the IAgentAssetTransactions file that Chi11ken added for me (... | MW | 2008-02-18 | 1 | -2/+2 |
* | * Thanks to Ahzz, more verbose error messages on the console and possibly a f... | Teravus Ovares | 2008-02-18 | 1 | -1/+8 |
* | Thank you very much Ahzzmandius for adding the support | Charles Krinke | 2008-02-18 | 2 | -0/+47 |
* | Thank you very much, Hashbox for: | Charles Krinke | 2008-02-18 | 1 | -1/+6 |
* | ODE: Tired of floating above the ground after crossing a border? Boy have I ... | Teravus Ovares | 2008-02-18 | 1 | -1/+1 |
* | Thank you Hashbox for adding the | Charles Krinke | 2008-02-17 | 1 | -2/+2 |
* | * Located and destroyed the weird velocity and rotation transfers. It turned... | Teravus Ovares | 2008-02-17 | 1 | -4/+16 |
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 3 | -5/+87 |
* | Added dummy IAgentAssetTransactions to fix compile failure. | Jeff Ames | 2008-02-17 | 1 | -0/+45 |
* | Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact... | MW | 2008-02-16 | 1 | -1/+1 |
* | Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C... | MW | 2008-02-16 | 6 | -53/+688 |
* | Some changes to remove some of the direct calls to CommsManager from Scene, s... | MW | 2008-02-16 | 3 | -8/+48 |
* | * ODE Stability update 4 :D | Teravus Ovares | 2008-02-15 | 3 | -23/+40 |
* | Resolve mantis #572 - terrain help printed multiple times when change-region ... | Justin Clarke Casey | 2008-02-15 | 1 | -0/+6 |
* | be smarter about the size of dynamic textures that we pull in | Sean Dague | 2008-02-15 | 1 | -1/+29 |
* | allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch | Sean Dague | 2008-02-15 | 1 | -2/+2 |
* | Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b... | MW | 2008-02-15 | 2 | -27/+29 |
* | Update svn properties. | Jeff Ames | 2008-02-15 | 3 | -387/+387 |
* | make dynamic textures temporary to try to stop filling up the | Sean Dague | 2008-02-14 | 1 | -1/+1 |
* | More work on trying to get AvatarFactoryModule to play nicely with multiple t... | MW | 2008-02-14 | 1 | -63/+80 |
* | * Fixed accessibility problem on ITerrainChannel | Adam Frisby | 2008-02-14 | 1 | -1/+1 |
* | Added "better" multi thread handling to AvatarFactoryModule, which uses Event... | MW | 2008-02-14 | 1 | -23/+120 |
* | * Removed some catch-all-ignores from UDPServer in an attempt to look for #305. | Adam Frisby | 2008-02-14 | 2 | -1/+4 |
* | * Tree Populator Module, use "script tree" to make a growing tree in your sim. | Adam Frisby | 2008-02-14 | 1 | -0/+246 |
* | * Made new Framework.Constants class, added RegionSize member. | Adam Frisby | 2008-02-14 | 9 | -34/+170 |
* | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! | lbsa71 | 2008-02-14 | 1 | -4/+33 |
* | Revert the index -> Add changes made in AvatarFactoryModule previously. It a... | Justin Clarke Casey | 2008-02-14 | 1 | -2/+2 |