| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove some old dead code.
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I decided to make ParentPosition a public property in ScenePresence, because
that's exactly what happens (the parent position changes on prim move).
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
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display root and child agents (mantis #2171).
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* Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even
when the profile cache has not been built.
* This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126.
* Thanks cmickeyb
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* Force ClickAction persistence even if other object properties are not edited
* Thanks nlin!
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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to the parts rather than after each individual part
* From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of
bounds on startup) less of a problem.
* However, if I've been bad please revert this patch
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prim is failing a border crossing
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of the OGP protocol. (Assuming I understood it correctly)
* This also removes the host--> ip pre-resolve workaround.
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Fix unreachable code due to typo in llDetectedGroup.
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couple of debug statements for null items while we
diagnose our interrmittent inventory issues. I looked
at this and it seems helpful to others. We can back it
later if desired.
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Make CHANGED constants consistent with LSL, and consistent across the
code base
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* Please don't break the build. *fingers crossed*
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touch, pay, etc script states correctly.
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sit positions to be upside down until the script was reset.
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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Thank you, HomerHorwitz, for a patch that fixes landmark teleport
and about landmarks with the new OMV types.
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quaternions are not communicative!
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process easier
* documentation
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* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
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* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis.
* Users, it's not time to update yet. The dust still hasn't settled.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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* Thanks noralbion
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been deleted on an update request from the regular sweep
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* my excuse is that I hadn't used this monodevelop exe before...
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sweep occurs
* Fold m_deleted and m_isDeleted together (ugh!)
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* Remove a few other miscellaneous warnings
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the bottom for details. Defaults to an empty string for prefix and '_EXTERNAL' for suffix
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added logging of exceptions, which we'll get quite a few of at this
point most likely
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of Entities as a dictionary directly
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Eliminate gretuitious KillObject packets. KillObject is sent to the
viewer for the root part only.
Also prevents the full update on deselect that makes a deleted object
reappear and stay visible until the background deleter got around to it.
We still send 2 KillObject packets for the root prim, that could be
avoided only at a cost in reliability. One packet seems an acceptable
price to pay for consistency.
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