Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Deleted old EntiyList tests, added new EntityManager tests | Sean Dague | 2008-12-12 | 3 | -291/+140 |
| | | | | | | | * Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | ||||
* | * refactor: Stop exposing InventoryFolderImpl.SubFolders publicly | Justin Clarke Casey | 2008-12-11 | 1 | -3/+7 |
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* | * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵ | Justin Clarke Casey | 2008-12-11 | 4 | -4/+4 |
| | | | | sprouting another one | ||||
* | * minor: Move mock test classes into mock namespace | Justin Clarke Casey | 2008-12-11 | 4 | -4/+4 |
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* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-12-11 | 1 | -1/+1 |
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* | Make object return actually use the CanReturnObject permission, rather than | Melanie Thielker | 2008-12-11 | 1 | -9/+3 |
| | | | | | | the CanDelete one. | ||||
* | * refactor: Move test infrastructure code to its own package so that it can ↵ | Justin Clarke Casey | 2008-12-10 | 11 | -1405/+5 |
| | | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it | ||||
* | * refactor: Move inventory handlers out from UserProfileCacheService | Justin Clarke Casey | 2008-12-10 | 2 | -9/+291 |
| | | | | | | | | * This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging * This is also more consistent with the way that item inventory manipulation is handled * I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience | ||||
* | * Establish OpenSim.Framework.Communications.Tests beachhead | Justin Clarke Casey | 2008-12-10 | 1 | -6/+1 |
| | | | | | | * No valid tests yet | ||||
* | * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315 | Justin Clarke Casey | 2008-12-10 | 1 | -6/+6 |
| | | | | | | | | | | | | | | * This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | ||||
* | Applying diva's revert patch. Reverts closing child agents and makes | Melanie Thielker | 2008-12-10 | 3 | -31/+6 |
| | | | | | | TP more reliable again. | ||||
* | * Enable agent to agent transfer of inventory folders | Justin Clarke Casey | 2008-12-09 | 1 | -5/+0 |
| | | | | | | * It should now be possible to give an entire folder to another avatar instead of just single items at a time | ||||
* | * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315 | Justin Clarke Casey | 2008-12-09 | 1 | -0/+46 |
| | | | | | | | | | * This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc! | ||||
* | * minor: remove some old logging messages | Justin Clarke Casey | 2008-12-09 | 2 | -6/+4 |
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* | * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. | Teravus Ovares | 2008-12-09 | 1 | -0/+8 |
| | | | | | | * Warning! Physics API change. This means that the NBodySimulation needs to be updated! * PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class. | ||||
* | * Fixes control issue at the root of the boat turning problem. | Teravus Ovares | 2008-12-08 | 1 | -0/+18 |
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* | * Tweaks physics so that linked prim are a single body. This will make ↵ | Teravus Ovares | 2008-12-07 | 2 | -0/+10 |
| | | | | | | | | linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed. | ||||
* | Change AllowScriptCrossings to be AllowScriptCrossing to match the | Melanie Thielker | 2008-12-06 | 1 | -1/+1 |
| | | | | | | .ini files already out there | ||||
* | Committing the missing bits to enable script crossing. Disabled by default. | Melanie Thielker | 2008-12-05 | 2 | -1/+81 |
| | | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios! | ||||
* | Implementation of the llDetectedTouch* functions | idb | 2008-12-05 | 2 | -5/+9 |
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* | Actually remove the script when it's task inventory item is deleted, rather | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
| | | | | | | than just stopping it. | ||||
* | And fix it right | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
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* | Mantis #2754 | Melanie Thielker | 2008-12-05 | 1 | -0/+4 |
| | | | | | | Stop scripts that are removed from an object's inventory | ||||
* | Allow no-copy attachments to be worn without losing them | Melanie Thielker | 2008-12-05 | 1 | -3/+7 |
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* | Yay for languages without default parameter values | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
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* | Stop trying to save attachment states on logout. That caused a predicatble | Melanie Thielker | 2008-12-05 | 1 | -10/+7 |
| | | | | | | | loss of no copy attachments, as the client context/thread was terminating before the save could complete. | ||||
* | * minor: Take out some of the test log output I accidentally left in a ↵ | Justin Clarke Casey | 2008-12-04 | 1 | -1/+1 |
| | | | | couple of commits ago | ||||
* | * Put in the code necessary to allow inventory transfer of whole folders ↵ | Justin Clarke Casey | 2008-12-04 | 4 | -40/+214 |
| | | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets | ||||
* | Fixes Mantis#2744: Permissions returned false for resetting scripts in | Homer Horwitz | 2008-12-03 | 1 | -0/+6 |
| | | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to. | ||||
* | Reinstate closing the EQ when the UDP circuit disconnects. This will likely | Melanie Thielker | 2008-12-03 | 1 | -9/+6 |
| | | | | | | also reinstate the texture issue, which needs ot be fixed another way. | ||||
* | Make a couple log4net instances static readonly. | Jeff Ames | 2008-12-03 | 1 | -1/+1 |
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* | Remove the bandaid (fast rip) | Melanie Thielker | 2008-12-03 | 2 | -19/+19 |
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* | Apply Diva's bandaid to OpenSim's scraped knee. | Melanie Thielker | 2008-12-03 | 2 | -19/+19 |
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* | Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now, | Homer Horwitz | 2008-12-01 | 1 | -0/+8 |
| | | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already). | ||||
* | don't close eventqueues when you leave a region. This really does seem | Sean Dague | 2008-12-01 | 1 | -2/+10 |
| | | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue. | ||||
* | * minor: A few tiny bits of documentation and log message cleanup before ↵ | Justin Clarke Casey | 2008-12-01 | 3 | -2/+5 |
| | | | | starting something different | ||||
* | * minor: remove 2 mono compiler warnings | Justin Clarke Casey | 2008-12-01 | 2 | -2/+2 |
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* | fix the "I get no textures if I teleport back to a region I've been in | Sean Dague | 2008-12-01 | 1 | -2/+4 |
| | | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work. | ||||
* | attempt to modify the event queue for greater debugging | Sean Dague | 2008-12-01 | 1 | -0/+2 |
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* | Mantis #2729 | Melanie Thielker | 2008-12-01 | 1 | -0/+10 |
| | | | | | | Add a check for script reset permissions to the permissions module | ||||
* | Make the permissions module hook CanResetScript suitable for use | Melanie Thielker | 2008-12-01 | 2 | -4/+4 |
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* | Mantis #2584 (again) | Melanie Thielker | 2008-11-30 | 4 | -22/+86 |
| | | | | | | Next step of diva's TP fixes and HG support | ||||
* | Mantis #2716 Null when linking across objects across two regions. | idb | 2008-11-30 | 1 | -0/+4 |
| | | | | | Now silently fails to link prims in different regions. | ||||
* | Fix prim crossings, again. | Melanie Thielker | 2008-11-30 | 1 | -2/+5 |
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* | Update svn properties. Add copyright header. Minor formatting cleanup. | Jeff Ames | 2008-11-30 | 1 | -1/+1 |
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* | Fix usage of reflection where it isn't necessary. | Homer Horwitz | 2008-11-29 | 1 | -1/+1 |
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* | Add configuration values for scripted prim region crossing | Melanie Thielker | 2008-11-29 | 2 | -1/+6 |
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* | Start scripts in attachments only after a successful attach. Elimininate | Melanie Thielker | 2008-11-29 | 3 | -2/+16 |
| | | | | | | a gratuitious asset fetch when region crossing. | ||||
* | Mantis #2584 | Melanie Thielker | 2008-11-29 | 3 | -1/+51 |
| | | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva. | ||||
* | Finally make attachments stay put. Randomize local ID generation to | Melanie Thielker | 2008-11-29 | 4 | -12/+13 |
| | | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids. |