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* made one or two more methods in Scene virtual to allow overriding in sub clas...MW2007-12-051-1/+1
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-057-132/+286
* fixed a few compiler warnings under mono (committed from a train, with adjohn...Jeff Ames2007-12-052-12/+8
* *disabled some confusing code regarding permissionsTeravus Ovares2007-12-041-2/+3
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-049-39/+17
* * Some more ApplyPhysics voodoolbsa712007-12-042-84/+88
* * ApplyPhysics now creates the PhysActor as well.lbsa712007-12-042-83/+104
* * Added ApplyPhysics helper on group.lbsa712007-12-041-0/+8
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-044-7/+7
* * Removed 12 compiler warnings.Adam Frisby2007-12-044-5/+1
* From Justin Casey (IBM)Sean Dague2007-12-032-33/+88
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-4/+4
* Added a flag to load-xml console command, that will generate new uuids for th...MW2007-12-033-5/+9
* Fixed bug in Appearance update in AvatarFactoryModule.MW2007-12-031-15/+18
* Some refactoringMW2007-12-031-7/+9
* minor meaningless changesJeff Ames2007-12-033-49/+32
* Just for Cfk!MW2007-12-021-1/+1
* Attempt to fix mantis issue #82, taking prims into inventory and then rezzing...MW2007-12-021-0/+2
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-023-15/+11
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standal...MW2007-12-023-30/+97
* Rezzing multiple copies of a inventory prim should now work.MW2007-12-012-0/+12
* attempt to fix sitting-related bugs #3 and #67Jeff Ames2007-12-011-14/+17
* Due to popular demand, a rezzed prim should no longer delete the original inv...MW2007-12-011-2/+2
* Attempted fix for mantis issue# 66MW2007-12-011-2/+11
* small bit of refactoringMW2007-12-011-1/+11
* the fix, so that trunk works againMW2007-12-011-5/+0
* Part 1 of a commit. This revision will not compile, part 2 will be added in a...MW2007-12-013-22/+58
* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-303-23/+48
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-302-10/+14
* * Refactored away permissions and physics flag duplicationslbsa712007-11-301-31/+5
* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-305-48/+66
* * Extended our semi-stupid implementation of in world object permissions to s...Teravus Ovares2007-11-303-9/+201
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-302-1/+12
* * Fixed neighbour range buglbsa712007-11-298-56/+55
* * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ...Teravus Ovares2007-11-292-7/+20
* * Added a 50 second restart notify timer that gets reset when new regions com...Teravus Ovares2007-11-292-28/+32
* * minor refactoringslbsa712007-11-292-7/+7
* * Locking on local scope variable does not make sense - every thread will hav...lbsa712007-11-291-28/+22
* Changed to doing only 1 request to the grid server from main map. Hopefully w...Brian McBee2007-11-291-9/+1
* * Fixed about 7 issues with restarting sims and resolved interRegion comms is...Teravus Ovares2007-11-292-31/+85
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorl...MW2007-11-281-29/+22
* * Disambiguation in the 'sim is restarting message' that tells you 'which' si...Teravus Ovares2007-11-281-2/+2
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-284-10/+80
* Fixed bug, where the clients in a region weren't told to kill a user's avatar...MW2007-11-272-0/+12
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-273-20/+90
* MainMap workaround. Map still does not fill in automatically, but one click o...Brian McBee2007-11-261-1/+9
* * Disabled primitive count updates on Parcels for the moment, until we can mo...Adam Frisby2007-11-261-0/+4
* * Restarting regions with the estate tools works in sandbox mode. I'm still ...Teravus Ovares2007-11-264-22/+77
* Added Region name to the terrain texture description that gets sent to the as...Brian McBee2007-11-251-0/+2
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10